public override MSB3.Model Serialize(GameObject parent) { var model = new MSB3.Model.Enemy(parent.name); _Serialize(model, parent); return(model); }
public MSB3.Model.Enemy Serialize(GameObject parent) { var model = new MSB3.Model.Enemy(ID, parent.name); _Serialize(model, parent); return(model); }
private void AddEnemyModel(string modelName) { List <MSB3.Model.Enemy> models = msb3.Models.Enemies; if (models.FindIndex(model => model.Name == modelName) == -1) { //models.Add(new MSB3.Model(modelName)); var f = new MSB3.Model.Enemy(); f.Name = modelName; models.Add(f); } }
public void SetModel(MSB3.Model.Enemy model) { setBaseModel(model); }