public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.Navmesh)bevt; setBaseEvent(evt); NavmeshRegionName = evt.NavmeshRegionName; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.SFX)bevt; setBaseEvent(evt); FFXID = evt.FFXID; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.SpawnPoint)bevt; setBaseEvent(evt); SpawnPoint = evt.SpawnPointName; }
public void setBaseEvent(MSB1.Event evt) { EventID = evt.EventID; PartName = evt.PartName; RegionName = evt.RegionName; EventEntityID = evt.EntityID; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.Light)bevt; setBaseEvent(evt); UnkT00 = evt.UnkT00; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.MapOffset)bevt; setBaseEvent(evt); Position = new Vector3(evt.Position.X, evt.Position.Y, evt.Position.Z); }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.Sound)bevt; setBaseEvent(evt); SoundType = evt.SoundType; SoundID = evt.SoundID; }
internal void _Serialize(MSB1.Event evt, GameObject parent) { evt.Name = parent.name; evt.EventID = EventID; evt.PartName = (PartName == "") ? null : PartName; evt.RegionName = (RegionName == "") ? null : RegionName; evt.EntityID = EventEntityID; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.Message)bevt; setBaseEvent(evt); MessageID = evt.MessageID; UnkT02 = evt.UnkT02; Hidden = evt.Hidden; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.PseudoMultiplayer)bevt; setBaseEvent(evt); HostEventEntityID = evt.HostEntityID; EventFlagID = evt.EventFlagID; SpawnPoint = evt.SpawnPointName; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.ObjAct)bevt; setBaseEvent(evt); ObjActEntityID = evt.ObjActEntityID; ObjActPartName = evt.ObjActPartName; ObjActParamID = evt.ObjActParamID; UnkT0A = evt.UnkT0A; EventFlagID = evt.EventFlagID; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.Environment)bevt; setBaseEvent(evt); UnkT00 = evt.UnkT00; UnkT04 = evt.UnkT04; UnkT08 = evt.UnkT08; UnkT0C = evt.UnkT0C; UnkT10 = evt.UnkT10; UnkT14 = evt.UnkT14; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.Generator)bevt; setBaseEvent(evt); MaxNum = evt.MaxNum; LimitNum = evt.LimitNum; MinGenNum = evt.MinGenNum; MaxGenNum = evt.MaxGenNum; MinInterval = evt.MinInterval; MaxInterval = evt.MaxInterval; SpawnPointNames = evt.SpawnPointNames; SpawnPartNames = evt.SpawnPartNames; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.Treasure)bevt; setBaseEvent(evt); TreasurePartName = evt.TreasurePartName; ItemLot1 = evt.ItemLots[0]; ItemLot2 = evt.ItemLots[1]; ItemLot3 = evt.ItemLots[2]; ItemLot4 = evt.ItemLots[3]; ItemLot5 = evt.ItemLots[4]; InChest = evt.InChest; StartDisabled = evt.StartDisabled; }
public override void SetEvent(MSB1.Event bevt) { var evt = (MSB1.Event.WindSFX)bevt; setBaseEvent(evt); UnkT00 = evt.UnkT00; UnkT04 = evt.UnkT04; UnkT08 = evt.UnkT08; UnkT0C = evt.UnkT0C; UnkT10 = evt.UnkT10; UnkT14 = evt.UnkT14; UnkT18 = evt.UnkT18; UnkT1C = evt.UnkT1C; UnkT20 = evt.UnkT20; UnkT24 = evt.UnkT24; UnkT28 = evt.UnkT28; UnkT2C = evt.UnkT2C; UnkT30 = evt.UnkT30; UnkT34 = evt.UnkT34; UnkT38 = evt.UnkT38; UnkT3C = evt.UnkT3C; }
public abstract void SetEvent(MSB1.Event evt);