void Start() { riderCombat = GetComponentInChildren <RiderCombat>(); animalAIControl = GetComponentInChildren <MAnimalAIControl>(); mAnimal = GetComponentInChildren <MAnimal>(); rider = GetComponentInChildren <MRider>(); //animalAIControl.enabled = false; // SetClosestWaypoint(); }
// Start is called before the first frame update void Awake() { mRider = this.GetComponent <MRider>(); }