void MarkerUpdatedHandler(MRMarker marker)
 {
     if (m_MarkerPrefab)
     {
         CreateOrUpdateGameObject(marker);
     }
 }
        void MarkerRemovedHandler(MRMarker marker)
        {
            GameObject go;

            if (m_MarkerGameObjects.TryGetValue(marker.id, out go))
            {
                UnityObjectUtils.Destroy(go);
                m_MarkerGameObjects.Remove(marker.id);
            }
        }
Esempio n. 3
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        public static MRMarker ToMRMarker(this ARTrackedImage trackedImage)
        {
            var mrMarker = new MRMarker
            {
                id            = trackedImage.trackableId.ToMarsId(),
                pose          = trackedImage.transform.GetWorldPose(),
                markerId      = trackedImage.referenceImage.guid,
                extents       = trackedImage.extents,
                trackingState = ArfTrackingStateToMars(trackedImage.trackingState)
            };

            return(mrMarker);
        }
            XRTrackedImage TrackedImageFromMRMarker(MRMarker mrMarker)
            {
                Guid guid;
                var  path        = AssetDatabase.GetAssetPath(mrMarker.texture);
                var  textureGuid = Guid.Parse(AssetDatabase.AssetPathToGUID(path));

                m_MarkerGuids.TryGetValue(textureGuid, out guid);
                return(new XRTrackedImage(new TrackableId(mrMarker.id.subId1, mrMarker.id.subId2),
                                          guid,
                                          mrMarker.pose,
                                          mrMarker.extents,
                                          ToArfTrackingState(mrMarker.trackingState),
                                          IntPtr.Zero));
            }
        void CreateOrUpdateGameObject(MRMarker marker)
        {
            if (MARSCore.instance.paused)
            {
                return;
            }

            GameObject go;
            var        id = marker.id;

            if (!m_MarkerGameObjects.TryGetValue(id, out go))
            {
                go = Instantiate(m_MarkerPrefab, transform);
                m_MarkerGameObjects.Add(id, go);
            }

            var goTransform = go.transform;
            var pose        = this.ApplyOffsetToPose(marker.pose);

            goTransform.SetWorldPose(pose);
            goTransform.localScale = this.GetCameraScale() * Vector3.one;
        }
 void MarkerRemoved(MRMarker marker)
 {
     m_Removed.Add(marker.id);
 }
 void MarkerUpdated(MRMarker marker)
 {
     m_Updated[marker.id] = marker;
 }
 void MarkerAdded(MRMarker marker)
 {
     m_Added.Add(marker);
 }