public static void BuildPacketHeader <T>(ref MPacketHeader pHeader, ushort userId) { pHeader.Size = (ushort)(Marshal.SizeOf(typeof(T))); pHeader.ClientId = userId; pHeader.Key = PacketSecurity.GetHashByte(); pHeader.TimeStamp = PacketSecurity.GetTimeStamp(); }
/// <summary> /// Creates a empty ready-to-use copy of a given implementation of IGamePacket. /// </summary> public static T GetEmptyValid <T>(ushort opcode) where T : struct, IGamePacket { MPacketHeader validHeader = new MPacketHeader(); T packet = W2Marshal.CreateEmpty <T>(); // Set the default values to the packet header. validHeader.Size = (ushort)Marshal.SizeOf(packet); validHeader.Opcode = opcode; validHeader.Key = (byte)W2Random.Instance.Next(127); validHeader.TimeStamp = (uint)Environment.TickCount; packet.Header = validHeader; return(packet); }
/// <summary> /// Creates a empty ready-to-use copy of a given implementation of IGamePacket. /// </summary> public static T GetEmptyValid <T>(ushort opcode) where T : IGamePacket { MPacketHeader validHeader = new MPacketHeader(); T packet = W2Marshal.CreateEmpty <T>(); // Set the default values to the packet header. validHeader.Size = (ushort)Marshal.SizeOf(packet); validHeader.Opcode = opcode; validHeader.Key = PacketSecurity.GetHashByte(); validHeader.TimeStamp = PacketSecurity.GetTimeStamp(); packet.Header = validHeader; return(packet); }