Esempio n. 1
0
        private void Bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            if (Vertices == null)
            {
                return;
            }
            //Globals.GUIThreadOwner.Invoke((MethodInvoker)delegate
            //  {
            int MSize = TexturedVertex.Size;

            GL.GenVertexArrays(1, out VAO);
            GL.GenBuffers(1, out VBO);
            GL.GenBuffers(1, out EBO);

            GL.BindVertexArray(VAO);
            GL.BindBuffer(BufferTarget.ArrayBuffer, VBO);
            GL.BufferData(BufferTarget.ArrayBuffer, Vertices.Length * MSize, Vertices, BufferUsageHint.DynamicDraw);

            GL.BindBuffer(BufferTarget.ElementArrayBuffer, EBO);
            GL.BufferData(BufferTarget.ElementArrayBuffer, Indices.Length * sizeof(int), Indices, BufferUsageHint.StaticDraw);

            // vertex positions
            GL.EnableVertexAttribArray(0);
            GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, MSize, 0);
            // vertex normals
            GL.EnableVertexAttribArray(1);
            GL.VertexAttribPointer(1, 3, VertexAttribPointerType.Float, false, MSize, sizeof(float) * 3);
            // vertex texture coords
            GL.EnableVertexAttribArray(2);
            GL.VertexAttribPointer(2, 2, VertexAttribPointerType.Float, false, MSize, sizeof(float) * 6);

            //  });

            _backgroundWorker.Dispose();
            _backgroundWorker = null;
            VerticesLength    = Vertices.Length;
            IndicesLength     = Indices.Length;
            //Indices = null;
            // Vertices = null;
            IsSetup = true;

            if (Settings.TerrainPhysics == true)
            {
                MMessageBus.LoadingStatus(this, "Preparing:" + TileX + "," + TileY);
                SetupPhysics(); //must run on main thread
            }
        }
Esempio n. 2
0
        public void Setup(MAstroBody body)
        {
            string sText = string.Format("Earth\\{0}\\biome\\{1}_{2}.png", ZoomLevel, TileX, TileY);

            sText = Path.Combine(Settings.TileDataPath, sText);
            if (!File.Exists(sText))
            {
                return;
            }
            CurrentBody = body;
            if (_backgroundWorker != null)
            {
                _backgroundWorker.CancelAsync();
            }
            ;

            Console.WriteLine("Memory:" + GC.GetTotalMemory(false));
            MMessageBus.LoadingStatus(this, "Loading:" + TileX + "," + TileY);
            _backgroundWorker                            = new BackgroundWorker();
            _backgroundWorker.DoWork                    += Bw_DoWork;
            _backgroundWorker.RunWorkerCompleted        += Bw_RunWorkerCompleted;
            _backgroundWorker.WorkerSupportsCancellation = true;
            _backgroundWorker.RunWorkerAsync(body);
        }