/// <summary> /// On init, we grab our image component, and set our sprite in its initial state /// </summary> protected virtual void Initialization() { _image = GetComponent <Image> (); _mmTouchButton = GetComponent <MMTouchButton> (); if (_mmTouchButton != null) { _mmTouchButton.ReturnToInitialSpriteAutomatically = false; } if (_image == null) { return; } if ((OnSprite == null) || (OffSprite == null)) { return; } if (StartsOn) { _image.sprite = OnSprite; } else { _image.sprite = OffSprite; } }
/// <summary> /// On init, we grab our image component, and set our first sprite as specified /// </summary> protected virtual void Initialization() { _mmTouchButton = GetComponent<MMTouchButton> (); if (_mmTouchButton != null) { _mmTouchButton.ReturnToInitialSpriteAutomatically = false; } _image = GetComponent<Image> (); if (_image == null) { return; } SwitchToIndex(StartIndex); }
/// <summary> /// On init, we grab our image component, and set our sprite in its initial state /// </summary> protected virtual void Initialization() { // grabs components _image = GetComponent <Image> (); _spriteRenderer = GetComponent <SpriteRenderer>(); // grabs button _mmTouchButton = GetComponent <MMTouchButton> (); if (_mmTouchButton != null) { _mmTouchButton.ReturnToInitialSpriteAutomatically = false; } // handles start if ((OnSprite == null) || (OffSprite == null)) { return; } if (_image != null) { if (StartsOn) { _image.sprite = OnSprite; } else { _image.sprite = OffSprite; } } if (_spriteRenderer != null) { if (StartsOn) { _spriteRenderer.sprite = OnSprite; } else { _spriteRenderer.sprite = OffSprite; } } }