Esempio n. 1
0
     public MMIStandard.MPathConstraint ComputePath(MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties)
     {
 #if SILVERLIGHT
         var asyncResult = Begin_ComputePath(null, null, start, goal, sceneObjects, properties);
         return(End_ComputePath(asyncResult));
 #else
         send_ComputePath(start, goal, sceneObjects, properties);
         return(recv_ComputePath());
 #endif
     }
Esempio n. 2
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            public void send_ComputePath(MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties)
            {
                oprot_.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Call, seqid_));
                ComputePath_args args = new ComputePath_args();

                args.Start        = start;
                args.Goal         = goal;
                args.SceneObjects = sceneObjects;
                args.Properties   = properties;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                oprot_.Transport.Flush();
            }
Esempio n. 3
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            public IAsyncResult send_ComputePath(AsyncCallback callback, object state, MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties)
            {
                oprot_.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Call, seqid_));
                ComputePath_args args = new ComputePath_args();

                args.Start        = start;
                args.Goal         = goal;
                args.SceneObjects = sceneObjects;
                args.Properties   = properties;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                return(oprot_.Transport.BeginFlush(callback, state));
            }
Esempio n. 4
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 public IAsyncResult Begin_ComputePath(AsyncCallback callback, object state, MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties)
 {
     return(send_ComputePath(callback, state, start, goal, sceneObjects, properties));
 }
Esempio n. 5
0
            public void Read(TProtocol iprot)
            {
                iprot.IncrementRecursionDepth();
                try
                {
                    TField field;
                    iprot.ReadStructBegin();
                    while (true)
                    {
                        field = iprot.ReadFieldBegin();
                        if (field.Type == TType.Stop)
                        {
                            break;
                        }
                        switch (field.ID)
                        {
                        case 1:
                            if (field.Type == TType.Struct)
                            {
                                Start = new MMIStandard.MVector();
                                Start.Read(iprot);
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 2:
                            if (field.Type == TType.Struct)
                            {
                                Goal = new MMIStandard.MVector();
                                Goal.Read(iprot);
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 3:
                            if (field.Type == TType.List)
                            {
                                {
                                    SceneObjects = new List <MMIStandard.MSceneObject>();
                                    TList _list136 = iprot.ReadListBegin();
                                    for (int _i137 = 0; _i137 < _list136.Count; ++_i137)
                                    {
                                        MMIStandard.MSceneObject _elem138;
                                        _elem138 = new MMIStandard.MSceneObject();
                                        _elem138.Read(iprot);
                                        SceneObjects.Add(_elem138);
                                    }
                                    iprot.ReadListEnd();
                                }
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 4:
                            if (field.Type == TType.Map)
                            {
                                {
                                    Properties = new Dictionary <string, string>();
                                    TMap _map139 = iprot.ReadMapBegin();
                                    for (int _i140 = 0; _i140 < _map139.Count; ++_i140)
                                    {
                                        string _key141;
                                        string _val142;
                                        _key141             = iprot.ReadString();
                                        _val142             = iprot.ReadString();
                                        Properties[_key141] = _val142;
                                    }
                                    iprot.ReadMapEnd();
                                }
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        default:
                            TProtocolUtil.Skip(iprot, field.Type);
                            break;
                        }
                        iprot.ReadFieldEnd();
                    }
                    iprot.ReadStructEnd();
                }
                finally
                {
                    iprot.DecrementRecursionDepth();
                }
            }