/// <summary> /// アクセサリーをバインドする /// </summary> /// <param name="accessory">アクセサリー</param> /// <param name="vac">MikuMikuDance VACデータ</param> public void BindAccessory(MMDAccessoryBase accessory, MMD_VAC vac) { accessory.VAC = vac; accessory.Model = this; }
/// <summary> /// アクセサリーをバインドする /// </summary> /// <param name="accessory">アクセサリー</param> /// <param name="bonename">ボーン名</param> /// <param name="transform">トランスフォーム</param> public void BindAccessory(MMDAccessoryBase accessory, string bonename, Matrix transform) { BindAccessory(accessory, new MMD_VAC { BoneName = bonename, Transform = transform }); }