private MJGameBackController mBackController; //回放controller protected override void Awake() { base.Awake(); mBackController = Global.Inst.GetController <MJGameBackController>(); mModel = MJGameModel.Inst; mBackModel = MJGameBackModel.Inst; InitMJScene(); mFourBtGameObject.gameObject.SetActive(true); mDeltaTime = 2f; }
public override void SetController(BaseController c) { base.SetController(c); Inst = this; }
public MJGameBackController() : base("MJGameBackUI", "Windows/Majiang/GameBackUI") { SetModel <MJGameBackModel>(); mModel = MJGameBackModel.Inst; }