public override void Deactivation(MHEngine engine) { if (!RunningStatus) { return; } // Run any close-down actions. engine.AddActions(m_CloseDown); engine.RunActions(); base.Deactivation(engine); }
public override void Activation(MHEngine engine) { if (RunningStatus) { return; } base.Activation(engine); if (m_fRestarting) // Set by Quit { engine.AddActions(m_OnRestart); engine.RunActions(); } engine.EventTriggered(this, EventIsRunning); }
public override void Activation(MHEngine engine) { if (RunningStatus) { return; } base.Activation(engine); // Run any start-up actions. engine.AddActions(m_StartUp); engine.RunActions(); // Activate the ingredients in order. for (int i = 0; i < m_Items.Size; i++) { MHIngredient pIngredient = m_Items.GetAt(i); if (pIngredient.InitiallyActive()) { pIngredient.Activation(engine); } } m_fRunning = true; // Record the time here. This is the basis for absolute times. m_StartTime = MHTimer.getCurrentTimeSpan(); // Don't generate IsRunning here - that's done by the sub-classes. }