private void dynMeshToMayaMesh(string name, Mesh dynMesh = null, TSplineSurface tsMesh = null) { bool nodeExists = false; MDagPath node = null; Task unpackTask = null; Task mobjTask = null; try { node = DMInterop.getDagNode(name); nodeExists = true; } catch (Exception) { nodeExists = false; } MIntArray faceCnx = new MIntArray(); MFloatPointArray verticies = new MFloatPointArray(); MIntArray faceVtxCt = new MIntArray(); int numVert = 0; int numPoly = 0; if (dynMesh != null) { numVert = dynMesh.VertexPositions.Length; numPoly = dynMesh.FaceIndices.Length; unpackTask = Task.Factory.StartNew(() => unpackDynMesh(dynMesh, out faceCnx, out verticies, out faceVtxCt)); unpackTask.Wait(4000); } if (tsMesh != null) { numVert = tsMesh.VerticesCount; numPoly = tsMesh.FacesCount; unpackTask = Task.Factory.StartNew(() => unpackTsMesh(tsMesh, out faceCnx, out verticies, out faceVtxCt)); unpackTask.Wait(4000); } if (nodeExists) { try { meshFn = new MFnMesh(node); meshFn.createInPlace(numVert, numPoly, verticies, faceVtxCt, faceCnx); } catch (Exception e) { MGlobal.displayWarning(e.Message); } } else { try { dagMod = new MDagModifier(); // Create a mesh data wrapper to hold the new geometry. MFnMeshData dataFn = new MFnMeshData(); MObject dataWrapper = dataFn.create(); // Create the mesh geometry and put it into the wrapper. meshFn = new MFnMesh(); MObject dataObj = meshFn.create(numVert, numPoly, verticies, faceVtxCt, faceCnx, dataWrapper); MObject transform = dagMod.createNode("mesh", MObject.kNullObj); dagMod.doIt(); renameNodes(transform, name); dagMod.doIt(); assignShadingGroup(transform, "initialShadingGroup"); dagMod.doIt(); setMeshData(transform, dataWrapper); } catch (Exception e) { MGlobal.displayWarning(e.Message); } } //GC.Collect(); //GC.WaitForPendingFinalizers(); }