Esempio n. 1
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 // The implementation here is a bit different from its counterpart C++ sample because
 // .NET SDK decides not to support the obsolete C++ API:
 //
 // bool connectTargetAttribute (void *opaqueTarget, int index, MObject &constraintAttr);
 //
 protected override bool connectTarget(MDagPath targetPath, int index)
 {
     try
     {
         MObject    targetObject  = new MObject(targetPath.node);
         MFnDagNode targetDagNode = new MFnDagNode(targetObject);
         connectTargetAttribute(targetPath, index, targetDagNode.attribute("worldMesh"),
                                GeometrySurfaceConstraint.targetGeometry);
     }
     catch (Exception)
     {
         MGlobal.displayError("Failed to connect target.");
         return(false);
     }
     return(true);
 }
 // The implementation here is a bit different from its counterpart C++ sample because
 // .NET SDK decides not to support the obsolete C++ API:
 //
 // bool connectTargetAttribute (void *opaqueTarget, int index, MObject &constraintAttr);
 //
 protected override bool connectTarget( MDagPath targetPath, int index )
 {
     try
     {
         MObject targetObject = new MObject(targetPath.node);
         MFnDagNode targetDagNode = new MFnDagNode(targetObject);
         connectTargetAttribute(targetPath, index, targetDagNode.attribute("worldMesh"),
             GeometrySurfaceConstraint.targetGeometry);
     }
     catch (Exception)
     {
         MGlobal.displayError("Failed to connect target.");
         return false;
     }
     return true;
 }