private void Awake() { MFUIMgr.Init(); // 服务器做成一个可以选择的列表 #if UNITY_EDITOR if (!debug) { _netMgr.Init(new MFSocketClient("116.196.109.146", 8090)); } #else if (debug) { _netMgr.Init(new MFSocketClient("10.0.2.2", 8090)); } else { _netMgr.Init(new MFSocketClient("116.196.109.146", 8090)); } MFAgoraMgr.Init(); ssdk = GetComponent <ShareSDK>(); #endif MFApplicationUtil.SetDebugMode(debug); MFServerAgentBase.Init(); DontDestroyOnLoad(gameObject); if (debug) { MFLog.LogInfo("Debug Mode Start"); } }
public void OnStartGameRespond(MFRespondHeader header, MFStartGameRespond data) { if (header.result == 0) { MFLog.LogInfo("房主开始游戏"); } }
public void OnReadyToStartRespond(MFRespondHeader header, MFReadyToStartRespond data) { if (header.result == 0) { MFLog.LogInfo("玩家准备完成"); RefreshPlayerList(data.userList); if (isRoomMaster() && AllPlayerReady()) { uiBind.startBtn.enabled = true; } } }
private void ConnectCallBack(IAsyncResult ar) { try { _socket.EndConnect(ar); MFLog.LogInfo("Connect Success"); Receive(); } catch (Exception e) { MFLog.LogError("Connect Faild"); MFLog.LogError(e.ToString()); //todo 加上异常处理 //m_stateCallback((int)ESocketState.eST_Error); } }
private void DispatchRespond(string data) { // 随便找个int当做具体类型 反正只需要header部分 try { MFLog.LogInfo(data); MFRespondHeader rh = MFJsonSerialzator.DeSerialize <MFRespondProtocol <int> >(data).header; if (rh.result != 0) { MFLog.LogError(rh.result, rh.errMsg); } MFServerAgentBase.Receive(rh.protocolId, data); } catch (Exception e) { MFLog.LogError(e.ToString()); MFLog.LogError(data); } }
public void OnSendCharacterScriptRespond(MFRespondHeader header, MFSendCharacterScriptRespond data) { if (header.result == 0) { MFLog.LogInfo("发放成功"); MFLog.LogInfo(data.script); if (isRoomMaster()) { uiBind.sendScriptBtn.gameObject.SetActive(false); uiBind.sendScriptBtn.enabled = false; uiBind.startBtn.gameObject.SetActive(true); uiBind.startBtn.enabled = false; } else { uiBind.readyBtn.gameObject.SetActive(true); uiBind.readyBtn.enabled = true; } } }
private static void OnHeartBeatRespond(string data) { MFLog.LogInfo("heartbeat"); }
public MFSocketClient(string ip, int port) { MFLog.LogInfo("ip", ip); _ip = ip; _port = port; }
// 预约房间 private void OnReserverRoomBtnClick() { MFLog.LogInfo("OnReserverRoomBtnClick"); }