private void Awake() { MFUIMgr.Init(); // 服务器做成一个可以选择的列表 #if UNITY_EDITOR if (!debug) { _netMgr.Init(new MFSocketClient("116.196.109.146", 8090)); } #else if (debug) { _netMgr.Init(new MFSocketClient("10.0.2.2", 8090)); } else { _netMgr.Init(new MFSocketClient("116.196.109.146", 8090)); } MFAgoraMgr.Init(); ssdk = GetComponent <ShareSDK>(); #endif MFApplicationUtil.SetDebugMode(debug); MFServerAgentBase.Init(); DontDestroyOnLoad(gameObject); if (debug) { MFLog.LogInfo("Debug Mode Start"); } }
public static void Init() { if (MFApplicationUtil.IsOpenDebug()) { InitDebugList(); } else { InitReleaseList(); } }