IEnumerator Init()
    {
        yield return(new WaitForEndOfFrame());

        menueItemManager  = new MenueItemManager(menueItems);
        selectedMenueItem = MENUEITEM_TYPE.NAN;
        questionManager.gameObject.SetActive(false);
    }
    public override void MenueItemSelected(MENUEITEM_TYPE itemSelected)
    {
        selectedMenueItem = itemSelected;
        switch (itemSelected)
        {
        case MENUEITEM_TYPE.BACK_TO_GAME:
            ExecuteSelectedMenueItem();
            break;

        case MENUEITEM_TYPE.RELOAD_SAVEPOINT:
        case MENUEITEM_TYPE.MAIN_MENUE:
        case MENUEITEM_TYPE.EXIT:
            ShowQuestion();
            break;

        default: break;
        }
    }
Esempio n. 3
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    public override void MenueItemSelected(MENUEITEM_TYPE itemSelected)
    {
        selectedMenueItem = itemSelected;
        switch (itemSelected)
        {
        case MENUEITEM_TYPE.NEW_GAME:
        case MENUEITEM_TYPE.LOAD_GAME:
        case MENUEITEM_TYPE.OPTIONS:
        case MENUEITEM_TYPE.CREDITS:
            ExecuteSelectedMenueItem();
            break;

        case MENUEITEM_TYPE.EXIT:
            ShowQuestion();
            break;

        default: break;
        }
    }