IEnumerator Init() { yield return(new WaitForEndOfFrame()); menueItemManager = new MenueItemManager(menueItems); selectedMenueItem = MENUEITEM_TYPE.NAN; questionManager.gameObject.SetActive(false); }
public override void MenueItemSelected(MENUEITEM_TYPE itemSelected) { selectedMenueItem = itemSelected; switch (itemSelected) { case MENUEITEM_TYPE.BACK_TO_GAME: ExecuteSelectedMenueItem(); break; case MENUEITEM_TYPE.RELOAD_SAVEPOINT: case MENUEITEM_TYPE.MAIN_MENUE: case MENUEITEM_TYPE.EXIT: ShowQuestion(); break; default: break; } }
public override void MenueItemSelected(MENUEITEM_TYPE itemSelected) { selectedMenueItem = itemSelected; switch (itemSelected) { case MENUEITEM_TYPE.NEW_GAME: case MENUEITEM_TYPE.LOAD_GAME: case MENUEITEM_TYPE.OPTIONS: case MENUEITEM_TYPE.CREDITS: ExecuteSelectedMenueItem(); break; case MENUEITEM_TYPE.EXIT: ShowQuestion(); break; default: break; } }