private static void MoveAndGenMD5(bool isBuildForIOS, string title) { MenuHelper.SafeDisplayProgressBar(title, "AssetTool.Move*", 0.8f); AssetTool.MoveInAllExternalAB_CurrentTarget(); MenuHelper.SafeDisplayProgressBar(title, "GenerateABMd5", 0.9f); MD5Menu.GenerateStreamingAssetsMD5Summary(); }
static public void PublishPlayer() { EditorUtility.DisplayProgressBar("Build AssetBundles", "Excuting", 0); BuildScript.BuildAssetBundles(); EditorUtility.DisplayProgressBar("Gen MD5 Hash", "Excuting", 0); MD5Menu.GenMD5Hash(); EditorUtility.ClearProgressBar(); AssetDatabase.Refresh(); BuildScript.BuildPlayer(); }