private void AddHideoutBandits8(int cost) { if (Hero.MainHero.Gold >= cost) { AddUnits(new UnitDetail[] { new UnitDetail("Rangerlord", 1), new UnitDetail("Ranger", 5), }); Hero.MainHero.ChangeHeroGold(-cost); } MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition()); }
private void AddHideoutBandits6(int cost) { if (Hero.MainHero.Gold >= cost) { AddUnits(new UnitDetail[] { new UnitDetail("Asyrina", 1), new UnitDetail("Frostmaiden", 5), }); Hero.MainHero.ChangeHeroGold(-cost); } MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition()); }
private void AddHideoutBandits4(int cost) { if (Hero.MainHero.Gold >= cost) { AddUnits(new UnitDetail[] { new UnitDetail("Ruffian", 1), new UnitDetail("Cutthroat", 1), }); Hero.MainHero.ChangeHeroGold(-cost); } MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition()); }
private void AddHideoutBandits5(int cost) { if (Hero.MainHero.Gold >= cost) { AddUnits(new UnitDetail[] { new UnitDetail("Bandit_Brigand", 1) }); Hero.MainHero.ChangeHeroGold(-cost); } MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition()); }
private void AddHideoutBandits1(int cost) { if (Hero.MainHero.Gold >= cost) { AddUnits(new UnitDetail[] { new UnitDetail("wolfskins_tier_1", 7), new UnitDetail("Bandit_novice_scoundrel", 3), new UnitDetail("hidden_hand_tier_1", 3), new UnitDetail("Horsethief", 2) }); Hero.MainHero.ChangeHeroGold(-cost); } MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition()); }