public void BtnRestartLevel() { LvlManager lvlManager = GameObject.Find("LevelManager").GetComponent <LvlManager>(); clickSound.Play(); gameManager.paused = false; Debug.Log("HUD -> Restart"); Time.timeScale = 1; playerHUD.alpha = 1; playerHUD.interactable = true; playerHUD.gameObject.SetActive(true); pauseMenu.alpha = 0; pauseMenu.interactable = false; pauseMenu.gameObject.SetActive(false); //if restarting from gameover screen if (goScreen) { deathMenu.alpha = 0; deathMenu.interactable = false; deathMenu.gameObject.SetActive(false); goScreen = false; } gameManager.ReloadLevel(); }
// Use this for initialization void Start() { WarriorClass = GameObject.Find("character"); wrr = WarriorClass.GetComponent <Warrior>(); manager = WarriorClass.GetComponent <LvlManager>(); go.SetActive(false); wasActive = false; next = false; level = lvltext.text; if (GlobalControl.Instance.TreeGrade == "0") { RootNode.SetActive(false); Node2.SetActive(false); Node3.SetActive(false); Node3.SetActive(false); Node4.SetActive(false); stick1.SetActive(false); stick2.SetActive(false); stick3.SetActive(false); } else { char[] charArray = GlobalControl.Instance.TreeGrade.ToCharArray(0, 5); int firstChar = (int)Char.GetNumericValue(charArray[0]); treelevel = firstChar; } }
protected void dgLevel_RowCommand(object sender, GridViewCommandEventArgs e) { if (e.CommandName == "AddNew") { dgLevel.FooterRow.Visible = true; } else if (e.CommandName == "Insert") { GlLevel glevel = new GlLevel(); glevel.LvlCode = ((TextBox)dgLevel.FooterRow.FindControl("txtLevelCode")).Text; glevel.LvlDesc = ((TextBox)dgLevel.FooterRow.FindControl("txtLevelDesc")).Text; glevel.LvlMaxSize = ((TextBox)dgLevel.FooterRow.FindControl("txtLevelMaxSize")).Text; glevel.LvlEnabled = ((DropDownList)dgLevel.FooterRow.FindControl("ddlLevelEnabled")).SelectedValue; glevel.LvlSegType = ((DropDownList)dgLevel.FooterRow.FindControl("ddlLevelSegType")).SelectedValue; glevel.LvlOrder = ((TextBox)dgLevel.FooterRow.FindControl("txtLevelOrder")).Text; LvlManager.InsertLevel(glevel); dgLevel.FooterRow.Visible = false; dgLevel.DataSource = LvlManager.GetLevels(); dgLevel.DataBind(); dgGlCoaGen.DataSource = LvlManager.GetLevelsGrid(); dgGlCoaGen.DataBind(); //ClientScript.RegisterStartupScript(this.GetType(), "alert", "<script language=JavaScript>alert('Created Successfully! ');</script>"); } else { dgLevel.FooterRow.Visible = false; } }
void Start() { WarriorClass = GameObject.Find("character"); wrr = WarriorClass.GetComponent <Warrior>(); LvlManagerClass = GameObject.Find("Main Camera"); lvlmng = LvlManagerClass.GetComponent <LvlManager>(); unlockedAb = new bool[3]; //инициализация levelAb = new int[3]; unlockedAb = wrr.unlockedabilities; levelAb = wrr.levelofabilities; _level = wrr.level; UnblockButton1.SetActive(false); UnblockButton2.SetActive(false); UnblockButton3.SetActive(false); Skill1.interactable = false; Skill2.interactable = false; Skill3.interactable = false; LvlUpSkill1.SetActive(false); LvlUpSkill2.SetActive(false); LvlUpSkill3.SetActive(false); }
// Use this for initialization void Start() { anim = GetComponent<Animator>(); levelmanager = FindObjectOfType<LvlManager> (); enableControl = true; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); levelmanager = FindObjectOfType <LvlManager> (); enableControl = true; }
void Die() { Destroy(gameObject); LvlManager mng = GameObject.Find("LvlManager").GetComponent <LvlManager>(); mng.LoadLevel("Win"); AudioSource.PlayClipAtPoint(deathSound, transform.position, deathVolume); }
void Start() { WarriorClass = GameObject.Find("character"); wrr = WarriorClass.GetComponent <Warrior>(); LvlManagerClass = GameObject.Find("Main Camera"); lvlmng = LvlManagerClass.GetComponent <LvlManager>(); }
protected void dgLevel_RowCancelingEdit(object sender, GridViewCancelEditEventArgs e) { DataTable dtLvl = LvlManager.GetLevels(); dgLevel.EditIndex = -1; dgLevel.DataSource = dtLvl; dgLevel.DataBind(); }
protected void dgLevel_RowDeleting(object sender, GridViewDeleteEventArgs e) { LvlManager.DeleteLevel(((Label)dgLevel.Rows[e.RowIndex].FindControl("lblLevelCode")).Text); dgLevel.DataSource = LvlManager.GetLevels(); dgLevel.DataBind(); dgGlCoaGen.DataSource = LvlManager.GetLevelsGrid(); dgGlCoaGen.DataBind(); }
private void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; }
void Start() { APIClass = GameObject.Find("API"); api = APIClass.GetComponent <MainAPI>(); WarriorClass = GameObject.Find("character"); wrr = WarriorClass.GetComponent <Warrior>(); LvlManagerClass = GameObject.Find("Main Camera"); lvlmng = LvlManagerClass.GetComponent <LvlManager>(); unlockedAb = new bool[3]; //инициализация levelAb = new int[3]; unlockedAb = wrr.unlockedabilities; levelAb = wrr.levelofabilities; _level = wrr.level; string str = GlobalControl.Instance.LevelGrade; char[] charArray = str.ToCharArray(0, 5); int firstChar = (int)Char.GetNumericValue(charArray[0]); int secondChar = (int)Char.GetNumericValue(charArray[2]); int thirdChar = (int)Char.GetNumericValue(charArray[4]); _level = wrr.level; unlockedAb[0] = true; unlockedAb[1] = true; unlockedAb[2] = true; levelAb[0] = firstChar; levelAb[1] = secondChar; levelAb[2] = thirdChar; UnblockButton1.SetActive(false); UnblockButton2.SetActive(false); UnblockButton3.SetActive(false); Skill1.interactable = false; Skill2.interactable = false; Skill3.interactable = false; LvlUpSkill1.SetActive(false); LvlUpSkill2.SetActive(false); LvlUpSkill3.SetActive(false); Img1Skill1Lvl.SetActive(false); Img1Skill2Lvl.SetActive(false); Img1Skill3Lvl.SetActive(false); Img1Skill4Lvl.SetActive(false); Img2Skill1Lvl.SetActive(false); Img2Skill2Lvl.SetActive(false); Img2Skill3Lvl.SetActive(false); Img2Skill4Lvl.SetActive(false); Img3Skill1Lvl.SetActive(false); Img3Skill2Lvl.SetActive(false); Img3Skill3Lvl.SetActive(false); Img3Skill4Lvl.SetActive(false); }
// Use this for initialization void Start() { bubble = this.transform.Find("Bubble").gameObject; player = GetComponent <Controller3>(); levelmanager = FindObjectOfType <LvlManager> (); //init bubble with radius bubble.transform.localScale = new Vector3(player.radius, player.radius, 0); }
// Use this for initialization void Start() { bubble = this.transform.Find("Bubble").gameObject; player = GetComponent<Controller3>(); levelmanager = FindObjectOfType<LvlManager> (); //init bubble with radius bubble.transform.localScale = new Vector3(player.radius,player.radius,0); }
private void Awake() { if (instance == null) { instance = this; } else { this.enabled = false; } }
/////////////////////////////////////////////////////////////// OnSceneFinishedLoading () ///////////////////////////////////////// void OnSceneFinishedLoading(Scene scene, LoadSceneMode mode) { int newSceneIdx = scene.buildIndex; currentScene = newSceneIdx; Debug.Log("Game Manager -> Scene Loaded: idx=" + newSceneIdx + ", name=" + scene.name + ", loadMode=" + mode); Bloom bloomLayer; ppProfile.TryGetSettings(out bloomLayer); if (newSceneIdx > CREDITS) // -- Level Loaded -- { //prepare GameObjects in _Base for Gameplay. Ex: Activate player. if (!player.activeInHierarchy) { player.SetActive(true); } bool clearBoxes = false; if (playerDied || newFloor) { clearBoxes = true; } playerManager.ResetPlayer(clearBoxes); lvlManager = GameObject.Find("LevelManager").GetComponent <LvlManager>(); lvlManager.InitLevel(this, lastSceneName, playerDied); //post processing bloomLayer.intensity.value = 63f; bloomLayer.threshold.value = 1.6f; bloomLayer.softKnee.value = 0.7f; //Level Specific if (newSceneIdx == FLOOR_1) { GameObject.Find("Protagonist_v6").GetComponent <PlayerSound>().BossMusic(); } if (floorList.Contains(newSceneIdx)) { PlayerPrefs.SetInt("UnlockedFloor", currentScene); } } else if (newSceneIdx == CREDITS) // -- Credits Screen Loaded -- { //post processing bloomLayer.intensity.value = 1f; bloomLayer.threshold.value = 0.4f; bloomLayer.softKnee.value = 0f; if (player.activeInHierarchy) { player.SetActive(false); } } playerDied = false; }
void Start() { healthBar = GetComponent <Slider>(); theTime = FindObjectOfType <TimeManager>(); //text = GetComponent<Text>(); // playerHealth = maxPlayerHealth; playerHealth = PlayerPrefs.GetInt("PlayerCurrentHealth"); lvlmangr = FindObjectOfType <LvlManager>(); lifeSystem = FindObjectOfType <LifeManager>(); isDead = false; }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } }
protected void dgLevel_RowEditing(object sender, GridViewEditEventArgs e) { string le = ((Label)dgLevel.Rows[e.NewEditIndex].FindControl("lblLevelEnabled")).Text.ToString(); string ls = ((Label)dgLevel.Rows[e.NewEditIndex].FindControl("lblLevelSegType")).Text.ToString(); DataTable dtLvl = LvlManager.GetLevels(); dgLevel.EditIndex = e.NewEditIndex; dgLevel.DataSource = dtLvl; dgLevel.DataBind(); ((DropDownList)dgLevel.Rows[e.NewEditIndex].FindControl("ddlLevelEnabled")).SelectedIndex = ((DropDownList)dgLevel.Rows[e.NewEditIndex].FindControl("ddlLevelEnabled")).Items.IndexOf(((DropDownList)dgLevel.Rows[e.NewEditIndex].FindControl("ddlLevelEnabled")).Items.FindByValue(le)); ((DropDownList)dgLevel.Rows[e.NewEditIndex].FindControl("ddlLevelSegType")).SelectedIndex = ((DropDownList)dgLevel.Rows[e.NewEditIndex].FindControl("ddlLevelSegType")).Items.IndexOf(((DropDownList)dgLevel.Rows[e.NewEditIndex].FindControl("ddlLevelSegType")).Items.FindByValue(ls)); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
// Use this for initialization void Start() { lvlMan = FindObjectOfType(typeof(LvlManager)) as LvlManager; if (lvlMan.numberOfLevels > lvlMan.lvl) { this.transform.Find("ButtonLevelSelect").gameObject.SetActive(false); } else { this.transform.Find("ButtonNext").gameObject.SetActive(false); } }
protected override void Awake() { DontDestroyOnLoad(gameObject); if (m_Instance != null) { Destroy(gameObject); } else { m_Instance = this; } base.Awake(); }
protected void btnClearCoa_Click(object sender, EventArgs e) { System.Threading.Thread.Sleep(3000); //DataTable dtLvl = LvlManager.GetLevels(); //DataColumn dcol1 = new DataColumn("seg_code", typeof(string)); //dtLvl.Columns.Add(dcol1); //DataColumn dcol2 = new DataColumn("seg_desc", typeof(string)); //dtLvl.Columns.Add(dcol2); //dgGlCoaGen.DataSource = dtLvl; //dgGlCoaGen.DataBind(); //dgGlCoa.DataBind(); dgGlCoaGen.DataSource = LvlManager.GetLevelsGrid(); dgGlCoaGen.DataBind(); btnSaveCoa.Visible = false; lblTransStatus.Text = ""; }
// Use this for initialization void Start() { //moveSpeed = OriginalMoveSpeed; moveSpeed = DebugInfo.OriginalMoveSpeed; IncreaseSpeedFrequency = DebugInfo.SpeedFrequency; IncreaseSpeedRate = DebugInfo.SpeedRate; //startMoveSpeed = moveSpeed; myRigidBody = GetComponent <Rigidbody2D>(); myAnmin = GetComponent <Animator>(); theBoost = FindObjectOfType <Boost>(); theLevelManager = FindObjectOfType <LvlManager>(); StartCoroutine("IncreaseSpeed"); }
public virtual void EnemyDeathEnd() { int coinflip = (int)(Random.Range(0, 2)); LvlManager lvlManager = GameObject.Find("LevelManager").GetComponent <LvlManager>(); //Spawn Reward if (coinflip < 1) { lvlManager.SpawnRandomReward(gameObject.transform.position); } //save state PlayerPrefs.SetInt(objectID, 1); lvlManager.EnemyKilled(); Destroy(gameObject); }
protected void dgLevel_RowUpdating(object sender, GridViewUpdateEventArgs e) { GlLevel lvl = LvlManager.getLevel(((TextBox)dgLevel.Rows[e.RowIndex].FindControl("txtLevelCode")).Text); lvl.LvlDesc = ((TextBox)dgLevel.Rows[e.RowIndex].FindControl("txtLevelDesc")).Text; lvl.LvlMaxSize = ((TextBox)dgLevel.Rows[e.RowIndex].FindControl("txtLevelMaxSize")).Text; lvl.LvlEnabled = ((DropDownList)dgLevel.Rows[e.RowIndex].FindControl("ddlLevelEnabled")).SelectedValue.ToString(); lvl.LvlSegType = ((DropDownList)dgLevel.Rows[e.RowIndex].FindControl("ddlLevelSegType")).SelectedValue.ToString(); lvl.LvlOrder = ((TextBox)dgLevel.Rows[e.RowIndex].FindControl("txtLevelOrder")).Text; LvlManager.UpdateLevel(lvl); DataTable dtLvl = LvlManager.GetLevels(); dgLevel.EditIndex = -1; dgLevel.DataSource = dtLvl; dgLevel.DataBind(); dgGlCoaGen.DataSource = LvlManager.GetLevelsGrid(); dgGlCoaGen.DataBind(); //ClientScript.RegisterStartupScript(this.GetType(), "alert", "<script language=JavaScript>alert('Updated Successfully! ');</script>"); }
protected void Page_Load(object sender, EventArgs e) { try { if (Session["user"] == null) { Response.Redirect("Default.aspx"); } else { string pageName = DataManager.GetCurrentPageName(); string modid = PermisManager.getModuleId(pageName); per = PermisManager.getUsrPermis(Session["user"].ToString().Trim().ToUpper(), modid); if (per != null && per.AllowView == "Y") { ((Label)Page.Master.FindControl("lblLogin")).Text = Session["wnote"].ToString(); ((LinkButton)Page.Master.FindControl("lbLogout")).Visible = true; } else { Response.Redirect("Default.aspx"); } } } catch { Response.Redirect("Default.aspx"); } txtOpenDate.Attributes.Add("onBlur", "formatdate('" + txtOpenDate.ClientID + "')"); if (!IsPostBack) { DataTable dtLvl = LvlManager.GetLevels(); dgLevel.DataSource = dtLvl; dgLevel.DataBind(); dgGlCoaGen.DataSource = LvlManager.GetLevelsGrid(); dgGlCoaGen.DataBind(); Populate(); TreeView1.CollapseAll(); } }
void Start() { Cursor.visible = false; myAnim = GetComponent <Animator>(); playerController = GetComponent <PlayerController>(); audioSource = GetComponent <AudioSource>(); //health currentHealth = maxHealth; healthSlider.maxValue = maxHealth; healthSlider.value = currentHealth; //exp currentExp = 0; requiredExp = 100; expSlider.value = currentExp; expSlider.maxValue = requiredExp; //CheckPoint lvlManager = GameObject.FindGameObjectWithTag("LvlManager").GetComponent <LvlManager>(); transform.position = lvlManager.lastCheckpoint; }
IEnumerator DeathSequence() { deathSequence = true; animator.SetBool("dead", true); disableInputs = true; yield return(new WaitForSeconds(1.5f)); disableInputs = false; hud.PlayerDied(); health = origHealth; LvlManager lvlMngr = GameObject.Find("LevelManager").GetComponent <LvlManager>(); if (lvlMngr != null) { if (lvlMngr.repairRoom) { health = 25; } } hud.SetHealth(health); deathSequence = false; }
public override void EnemyDeathEnd() { LvlManager lvlManager = GameObject.Find("LevelManager").GetComponent <LvlManager>(); //Spawn Reward lvlManager.SpawnRandomReward(new Vector3(gameObject.transform.position.x, gameObject.transform.position.y - 5.8f, gameObject.transform.position.z)); lvlManager.SpawnRandomReward(new Vector3(gameObject.transform.position.x - 2.5f, gameObject.transform.position.y - 5.8f, gameObject.transform.position.z)); lvlManager.SpawnRandomReward(new Vector3(gameObject.transform.position.x + 2.5f, gameObject.transform.position.y - 5.8f, gameObject.transform.position.z)); lvlManager.SpawnRandomReward(new Vector3(gameObject.transform.position.x, gameObject.transform.position.y - 4f, gameObject.transform.position.z)); lvlManager.SpawnRandomReward(new Vector3(gameObject.transform.position.x - 2.5f, gameObject.transform.position.y - 4f, gameObject.transform.position.z)); lvlManager.SpawnRandomReward(new Vector3(gameObject.transform.position.x + 2.5f, gameObject.transform.position.y - 4f, gameObject.transform.position.z)); //Spawn Orb Instantiate(orb, gameObject.transform.position, Quaternion.identity); //cutscene stuff finalBossCutscene.BossDied(); //save state PlayerPrefs.SetInt(objectID, 1); lvlManager.EnemyKilled(); Destroy(gameObject); }
// Use this for initialization void Start() { lvlManager = FindObjectOfType <LvlManager>(); }
// Use this for initialization void Start() { levelmanager = FindObjectOfType<LvlManager> (); }
// Start is called before the first frame update void Start() { lvlManager = FindObjectOfType <LvlManager>(); lifeSystem = FindObjectOfType <LifeManager>(); }