public override void draw(SpriteBatch sprite_batch, Vector2 draw_offset = default(Vector2)) { Vector2 loc = this.loc + draw_vector(); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, Scissor_State); Class.draw(sprite_batch, draw_offset - loc); Lvl.draw(sprite_batch, draw_offset - loc); Exp.draw(sprite_batch, draw_offset - loc); Hp.draw(sprite_batch, draw_offset - loc); Slash.draw(sprite_batch, draw_offset - loc); MaxHp.draw(sprite_batch, draw_offset - loc); Affinity_Icon.draw(sprite_batch, draw_offset - loc); foreach (Status_Icon_Sprite icon in Status_Icons) { icon.draw(sprite_batch, draw_offset - loc); } sprite_batch.End(); }