void Start() { _laserScript = laser.GetComponent <Lux_TrackingLaser>(); objCollider = gameObject.GetComponent <Collider>(); hitTest = false; GiveSpeed(); }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Vehicle") && collision.gameObject != _immunePlayer) { objCollider.isTrigger = true; /* GameObject _spawnedLaser = Instantiate(laser, transform.position, transform.rotation); * _laserScript = _spawnedLaser.GetComponent<Lux_TrackingLaser>(); * _spawnedLaser.transform.SetParent(collision.gameObject.transform); * _laserScript.GiveInfo(_laserDamageRate, _laserDamage, _laserDuration, _immunePlayer); * _laserScript.SetTarget(collision.gameObject);*/ Lux_TrackingLaser _spawnedLaser = Instantiate(_laserScript, transform.position, transform.rotation); _spawnedLaser.transform.SetParent(null); _spawnedLaser.GiveInfo(_laserDamageRate, _laserDamage, _laserDuration, _immunePlayer); _spawnedLaser.SetTarget(collision.gameObject); Destroy(gameObject); } if (collision.gameObject.CompareTag("Interactable")) { objCollider.isTrigger = true; /* GameObject _spawnedLaser = Instantiate(laser, transform.position, transform.rotation); * _laserScript = _spawnedLaser.GetComponent<Lux_TrackingLaser>(); * _spawnedLaser.transform.SetParent(collision.gameObject.transform); * _laserScript.GiveInfo(_laserDamageRate, _laserDamage, _laserDuration, _immunePlayer); * _laserScript.SetTarget(collision.gameObject);*/ Lux_TrackingLaser _spawnedLaser = Instantiate(_laserScript, transform.position, transform.rotation); _spawnedLaser.transform.SetParent(null); _spawnedLaser.GiveInfo(_laserDamageRate, _laserDamage, _laserDuration, _immunePlayer); _spawnedLaser.SetTarget(collision.gameObject); Destroy(gameObject); } if (collision.gameObject.layer == LayerMask.NameToLayer("Wall")) { _rigidBody.velocity = new Vector3(0, 0, 0); _hitObject = collision.gameObject; } }