Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        //Sets up the buttons
        Button[] buttons = this.GetComponentsInChildren <Button> ();
        foreach (Button but in buttons)
        {
            string name = but.gameObject.name;
            switch (name)
            {
            case "Login":
                loginButton = but;
                break;

            default:
                break;
            }
        }

        InputField[] fields = this.GetComponentsInChildren <InputField> ();
        foreach (InputField field in fields)
        {
            string name = field.gameObject.name;
            switch (name)
            {
            case "Username":
                username = field;
                break;

            case "Password":
                password = field;
                break;

            default:
                break;
            }
        }

        Text[] texts = this.GetComponentsInChildren <Text> ();
        foreach (Text text in texts)
        {
            string name = text.gameObject.name;
            switch (name)
            {
            case "Error":
                error = text;
                break;

            default:
                break;
            }
        }

        lumberUI           = this.GetComponentInParent <LumberUI> ();
        lumberjackSelector = this.GetComponentInParent <LumberUI> ().lumberjackSelector.GetComponent <Selector>();
    }
Esempio n. 2
0
    // Use this for initialization
    void Start () 
	{
		//Sets up the buttons
		Button[] buttons = this.GetComponentsInChildren<Button> ();
		foreach (Button but in buttons) 
		{
			string name = but.gameObject.name;
			switch (name)
			{
			case "AxePowerButton":
				axePowerButton = but;
				axePowerCostText = but.gameObject.GetComponentInChildren<Text> ();
				break;
			case "AxeSpeedButton":
				axeSpeedButton = but;
				axeSpeedCostText = but.gameObject.GetComponentInChildren<Text> ();
				break;
			case "BootsButton":
				bootsButton = but;
				bootsCostText = but.gameObject.GetComponentInChildren<Text> ();
				break;
			case "BackpackButton":
				backpackButton = but;
				backpackCostText = but.gameObject.GetComponentInChildren<Text> ();
				break;
			case "LumberMillButton":
				lumberMillButton = but;
				lumberMillCostText = but.gameObject.GetComponentInChildren<Text> ();
				break;
			case "LogoutButton":
				logoutButton = but;
				break;
			default:
				break;
			}
		}


		Text[] texts = this.GetComponentsInChildren<Text> ();
		foreach (Text text in texts) 
		{
			string name = text.gameObject.name;
			switch (name)
			{
			case "Money":
				moneyText = text;
				break;
			case "AxePowerLv":
				axePowerText = text;
				break;
			case "AxeSpeedLv":
				axeSpeedText = text;
				break;
			case "BootsLv":
				bootsText = text;
				break;
			case "BackpackLv":
				backpackText = text;
				break;
			case "BackpackLoad":
				backpackLoadText = text;
				break;
			case "LeaderBoard":
				leaderboardText = text;
				break;
			case "LeaderBoardLumber":
				leaderboardLumberText = text;
				break;
			default:
				break;
			}
		}

		leaderboardText.text = "";
		leaderboardLumberText.text = "";


		lumberUI = this.GetComponentInParent<LumberUI> ();
		lumberjackSelector = this.GetComponentInParent<LumberUI> ().lumberjackSelector.GetComponent<Selector>();

	}
Esempio n. 3
0
	// Use this for initialization
	void Start () 
	{
		//Sets up the buttons
		Button[] buttons = this.GetComponentsInChildren<Button> ();
		foreach (Button but in buttons) 
		{
			string name = but.gameObject.name;
			switch (name)
			{
			case "CreateButton":
				createButton = but;
				break;
			case "CancelButton":
				cancelButton = but;
				break;
			default:
				break;
			}
		}

		InputField[] fields = this.GetComponentsInChildren<InputField> ();
		foreach (InputField field in fields) 
		{
			string name = field.gameObject.name;
			switch (name) 
			{
			case "Username":
				username = field;
				break;
			case "Password":
				password = field;
				break;
			case "PasswordRepeat":
				passwordRepeat = field;
				break;
			default:
				break;
			}
		}

		Text[] texts = this.GetComponentsInChildren<Text> ();
		foreach (Text text in texts) 
		{
			string name = text.gameObject.name;
			switch (name) 
			{
			case "Error":
				error = text;
				break;
			default:
				break;
			}
		}

		lumberUI = this.GetComponentInParent<LumberUI> ();
		lumberjackSelector = this.GetComponentInParent<LumberUI> ().lumberjackSelector.GetComponent<Selector>();
    }
Esempio n. 4
0
    // Use this for initialization
    void Start()
    {
        //Sets up the buttons
        Button[] buttons = this.GetComponentsInChildren <Button> ();
        foreach (Button but in buttons)
        {
            string name = but.gameObject.name;
            switch (name)
            {
            case "AxePowerButton":
                axePowerButton   = but;
                axePowerCostText = but.gameObject.GetComponentInChildren <Text> ();
                break;

            case "AxeSpeedButton":
                axeSpeedButton   = but;
                axeSpeedCostText = but.gameObject.GetComponentInChildren <Text> ();
                break;

            case "BootsButton":
                bootsButton   = but;
                bootsCostText = but.gameObject.GetComponentInChildren <Text> ();
                break;

            case "BackpackButton":
                backpackButton   = but;
                backpackCostText = but.gameObject.GetComponentInChildren <Text> ();
                break;

            case "LumberMillButton":
                lumberMillButton   = but;
                lumberMillCostText = but.gameObject.GetComponentInChildren <Text> ();
                break;

            case "LogoutButton":
                logoutButton = but;
                break;

            default:
                break;
            }
        }


        Text[] texts = this.GetComponentsInChildren <Text> ();
        foreach (Text text in texts)
        {
            string name = text.gameObject.name;
            switch (name)
            {
            case "Money":
                moneyText = text;
                break;

            case "AxePowerLv":
                axePowerText = text;
                break;

            case "AxeSpeedLv":
                axeSpeedText = text;
                break;

            case "BootsLv":
                bootsText = text;
                break;

            case "BackpackLv":
                backpackText = text;
                break;

            case "BackpackLoad":
                backpackLoadText = text;
                break;

            case "LeaderBoard":
                leaderboardText = text;
                break;

            case "LeaderBoardLumber":
                leaderboardLumberText = text;
                break;

            default:
                break;
            }
        }

        leaderboardText.text       = "";
        leaderboardLumberText.text = "";


        lumberUI           = this.GetComponentInParent <LumberUI> ();
        lumberjackSelector = this.GetComponentInParent <LumberUI> ().lumberjackSelector.GetComponent <Selector>();
    }