private void CopyDefaultScenariosToDisk(IEnumerable <string> names)
        {
            const string baseResPath = "SurvivalismRedux.Resources.Scripts.Scenarios";

            foreach (var str in names)
            {
                var path = Path.Combine(this._scenarioPath, str);
                if (!Directory.Exists(path))
                {
                    Directory.CreateDirectory(path);
                }
                //read in the .toc file and get its list of files
                //var lPath = string.Format( "{2}{1}{0}.lua", str, Path.DirectorySeparatorChar, path );
                var tPath = $"{path}{Path.DirectorySeparatorChar}{str}.toc";    //c#6 is sexy!
                //var lRes = string.Format( "SurvivalismRedux.Resources.Scripts.Scenarios.{1}.{0}.lua", str, resFldr );
                var tRes = $"{baseResPath}.{str}.{str}.toc";
                //OutputResourceToFile( lRes, lPath );
                var tocR    = new LuaTocReader();
                var sResult = tocR.ReadTocFileFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(tRes), Path.GetFileName(tPath), $"{this._scenarioPath}{Path.DirectorySeparatorChar}{str}");
                this.OutputResourceToFile(tRes, tPath);
                foreach (var fp in sResult.FilePaths)
                {
                    var fn = Path.GetFileName(fp);
                    this.OutputResourceToFile($"{baseResPath}.{str}.{fn}", fp);
                }
            }
        }
        private void ReadInScenarios()
        {
            var scm = ScenarioManager.Instance;
            var ltr = new LuaTocReader();

            foreach (var p in Directory.EnumerateDirectories(this._scenarioPath))
            {
                var pf = Directory.EnumerateFiles(p);
                var s  = ltr.ReadTocFileFromFilePath(pf.First(f => f.EndsWith("toc")));
                scm.AddScenario(s);
            }
            /*debug code below*/
            foreach (var s in scm.ScenarioPool)
            {
                foreach (var r in s.Requirements)
                {
                    Console.WriteLine(r.Name);
                }
            }
        }