[IEnumeratorCoroutineYield] // 0x00619DD0-0x00619E50 // [IteratorStateMachine] // 0x00619DD0-0x00619E50 public static IEnumerator NarrationB(LuaTimeSec timeSec1, LuaTimeSec timeSec2, TextID textId) => default; // 0x00C00490-0x00C00510
[IEnumeratorCoroutineYield] // 0x00619CC0-0x00619D40 // [IteratorStateMachine] // 0x00619CC0-0x00619D40 public static IEnumerator NarrationBottomFrame(LuaTimeSec timeSec1, LuaTimeSec timeSec2, TextID textId) => default; // 0x00C003E0-0x00C00460
} // 0x00BFFD10-0x00BFFD80 public static void SetWaitMode(LuaTimeSec timeSec1, LuaTimeSec timeSec2) { } // 0x00BFFF20-0x00C00080
[IEnumeratorCoroutineYield] // 0x00619BC0-0x00619C40 // [IteratorStateMachine] // 0x00619BC0-0x00619C40 public static IEnumerator Chapter(LuaTimeSec timeSec1, LuaTimeSec timeSec2, TextID textId) => default; // 0x00C00280-0x00C00300
[IEnumeratorCoroutineYield] // 0x006195E0-0x00619660 // [IteratorStateMachine] // 0x006195E0-0x00619660 public static IEnumerator Sleep(LuaTimeSec timeSec) => default; // 0x00BFE9E0-0x00BFEA50