Esempio n. 1
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 [IEnumeratorCoroutineYield]                                                                                         // 0x00619DD0-0x00619E50
 // [IteratorStateMachine] // 0x00619DD0-0x00619E50
 public static IEnumerator NarrationB(LuaTimeSec timeSec1, LuaTimeSec timeSec2, TextID textId) => default;           // 0x00C00490-0x00C00510
Esempio n. 2
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 [IEnumeratorCoroutineYield]                                                                                         // 0x00619CC0-0x00619D40
 // [IteratorStateMachine] // 0x00619CC0-0x00619D40
 public static IEnumerator NarrationBottomFrame(LuaTimeSec timeSec1, LuaTimeSec timeSec2, TextID textId) => default; // 0x00C003E0-0x00C00460
Esempio n. 3
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    }                                             // 0x00BFFD10-0x00BFFD80

    public static void SetWaitMode(LuaTimeSec timeSec1, LuaTimeSec timeSec2)
    {
    }                                                                               // 0x00BFFF20-0x00C00080
Esempio n. 4
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 [IEnumeratorCoroutineYield]                                                                                         // 0x00619BC0-0x00619C40
 // [IteratorStateMachine] // 0x00619BC0-0x00619C40
 public static IEnumerator Chapter(LuaTimeSec timeSec1, LuaTimeSec timeSec2, TextID textId) => default;              // 0x00C00280-0x00C00300
Esempio n. 5
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 [IEnumeratorCoroutineYield]                                     // 0x006195E0-0x00619660
 // [IteratorStateMachine] // 0x006195E0-0x00619660
 public static IEnumerator Sleep(LuaTimeSec timeSec) => default; // 0x00BFE9E0-0x00BFEA50