public SymbolInfo() { Type = LuaSymbolType.None; Icon = null; Shade = Color.Black; // Default null to gray Ndx = -1; }
public ScriptingSymbol() { Type = LuaSymbolType.None; Name = "Unknown"; Enabled = false; ParentSymbol = null; }
private SymbolInfo getInfoByType(LuaSymbolType type) { // Returns symbol info based on given type foreach (SymbolInfo i in _symbolInfo) { if (i.Type == type) { return(i); } } return(new SymbolInfo()); }