static int ClearSceneData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         LuaSceneTool.ClearSceneData();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 2
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 private void Start()
 {
     mUnloadSceneIndex = LuaSceneTool.CurrentSceneIndex;
     mTargetSceneIndex = LuaSceneTool.SceneIndex;
     mIsUnloadScene    = LuaSceneTool.IsUnload;
     LuaSceneTool.ClearSceneData();
     if (mIsUnloadScene)
     {
         StartUnloadScene();
     }
     else
     {
         StartLoadScene();
     }
 }