Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void
Esempio n. 1
0
 static int OpenReflectionLibs(IntPtr L)
 {
     try
     {
         LuaState state = LuaState.Get(L);
         state.BeginModule(null);
         state.BeginModule("LuaInterface");
         LuaInterface_LuaMethodWrap.Register(state);
         LuaInterface_LuaPropertyWrap.Register(state);
         LuaInterface_LuaFieldWrap.Register(state);
         LuaInterface_LuaConstructorWrap.Register(state);
         state.EndModule();
         state.EndModule();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 2
0
        private static int OpenReflectionLibs(IntPtr L)
        {
            int result;

            try
            {
                LuaState luaState = LuaState.Get(L);
                luaState.BeginModule(null);
                luaState.BeginModule("LuaInterface");
                LuaInterface_LuaMethodWrap.Register(luaState);
                LuaInterface_LuaPropertyWrap.Register(luaState);
                LuaInterface_LuaFieldWrap.Register(luaState);
                LuaInterface_LuaConstructorWrap.Register(luaState);
                luaState.EndModule();
                luaState.EndModule();
                result = 0;
            }
            catch (Exception e)
            {
                result = LuaDLL.toluaL_exception(L, e, null);
            }
            return(result);
        }