static int BindDataSourcePlayerData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BindDataRoot arg0 = (BindDataRoot)ToLua.CheckUnityObject(L, 1, typeof(BindDataRoot)); LuaGameHelper.BindDataSourcePlayerData(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetPlayerDataManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); PlayerDataManager o = LuaGameHelper.GetPlayerDataManager(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int BindDataSource(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); BindDataRoot arg0 = (BindDataRoot)ToLua.CheckUnityObject(L, 1, typeof(BindDataRoot)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); string arg2 = ToLua.CheckString(L, 3); LuaGameHelper.BindDataSource(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ShowMessageBox(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); MessageBoxType arg0 = (MessageBoxType)ToLua.CheckObject(L, 1, typeof(MessageBoxType)); string arg1 = ToLua.CheckString(L, 2); string arg2 = ToLua.CheckString(L, 3); System.Action arg3 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg3 = (System.Action)ToLua.CheckObject(L, 4, typeof(System.Action)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg3 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } System.Action arg4 = null; LuaTypes funcType5 = LuaDLL.lua_type(L, 5); if (funcType5 != LuaTypes.LUA_TFUNCTION) { arg4 = (System.Action)ToLua.CheckObject(L, 5, typeof(System.Action)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 5); arg4 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } LuaGameHelper.ShowMessageBox(arg0, arg1, arg2, arg3, arg4); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SendJason(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); string arg0 = ToLua.CheckString(L, 1); System.Action <int, string> arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <int, string>)ToLua.CheckObject(L, 2, typeof(System.Action <int, string>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <int, string>), func) as System.Action <int, string>; } System.Action <int> arg2 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Action <int>)ToLua.CheckObject(L, 3, typeof(System.Action <int>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg2 = DelegateFactory.CreateDelegate(typeof(System.Action <int>), func) as System.Action <int>; } LuaGameHelper.SendJason(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }