Esempio n. 1
0
 static public int RemoveAll(IntPtr l)
 {
     try {
         System.Collections.Generic.List <UnityEngine.CombineInstance> self = (System.Collections.Generic.List <UnityEngine.CombineInstance>)checkSelf(l);
         System.Predicate <UnityEngine.CombineInstance> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         var ret = self.RemoveAll(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int DebugPoolCount(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentActionProcessor self = (GameFramework.ClientConcurrentActionProcessor)checkSelf(l);
         GameFramework.MyAction <System.String>        a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.DebugPoolCount(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Sort(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l);
             self.Sort();
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(System.Comparison <System.Int32>)))
         {
             System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l);
             System.Comparison <System.Int32> a1;
             LuaDelegation.checkDelegate(l, 2, out a1);
             self.Sort(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(IComparer <System.Int32>)))
         {
             System.Collections.Generic.List <System.Int32>      self = (System.Collections.Generic.List <System.Int32>)checkSelf(l);
             System.Collections.Generic.IComparer <System.Int32> a1;
             checkType(l, 2, out a1);
             self.Sort(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Collections.Generic.IComparer <System.Int32> a3;
             checkType(l, 4, out a3);
             self.Sort(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int QueueAction(IntPtr l)
 {
     try {
         GameFramework.MyClientThread self = (GameFramework.MyClientThread)checkSelf(l);
         GameFramework.MyAction       a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.QueueAction(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ForEach(IntPtr l)
 {
     try {
         StrList self = (StrList)checkSelf(l);
         System.Action <System.String> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.ForEach(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 6
0
 static public int RequestAdvertisingIdentifierAsync_s(IntPtr l)
 {
     try {
         UnityEngine.Application.AdvertisingIdentifierCallback a1;
         LuaDelegation.checkDelegate(l, 1, out a1);
         var ret = UnityEngine.Application.RequestAdvertisingIdentifierAsync(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int VisitProperties(IntPtr l)
 {
     try {
         SkillSystem.IPropertyVisitor        self = (SkillSystem.IPropertyVisitor)checkSelf(l);
         SkillSystem.VisitPropertyDelegation a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.VisitProperties(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 8
0
 static public int AddListener(IntPtr l)
 {
     try {
         UnityEngine.UI.Dropdown.DropdownEvent         self = (UnityEngine.UI.Dropdown.DropdownEvent)checkSelf(l);
         UnityEngine.Events.UnityAction <System.Int32> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.AddListener(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int FindLast(IntPtr l)
 {
     try {
         System.Collections.Generic.List <UnityEngine.Vector2> self = (System.Collections.Generic.List <UnityEngine.Vector2>)checkSelf(l);
         System.Predicate <UnityEngine.Vector2> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         var ret = self.FindLast(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 10
0
 static public int getFunc_s(IntPtr l)
 {
     try {
         System.Func <System.Int32, System.String, System.Boolean> a1;
         LuaDelegation.checkDelegate(l, 1, out a1);
         var ret = Deleg.getFunc(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 11
0
 static public int DebugThreadActionCount(IntPtr l)
 {
     try {
         GameFramework.MyClientTashDispatcher   self = (GameFramework.MyClientTashDispatcher)checkSelf(l);
         GameFramework.MyAction <System.String> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.DebugThreadActionCount(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 12
0
 static public int Remove(IntPtr l)
 {
     try {
         FairyGUI.Timers        self = (FairyGUI.Timers)checkSelf(l);
         FairyGUI.TimerCallback a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.Remove(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 13
0
 static public int createModelTest_s(IntPtr l)
 {
     try {
         player.PlayerManager self = player.PlayerManager.getInstance();
         player.PlayerDelegate.onPlayerEvent a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.createModelTest(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 14
0
 static public int SetGlobalImportFunction(IntPtr l)
 {
     try {
         MyLuaSrv self = (MyLuaSrv)checkSelf(l);
         System.Func <System.String, System.String> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.SetGlobalImportFunction(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 15
0
 static public int VisitTreeWithFunc(IntPtr l)
 {
     try {
         GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l);
         GameFramework.MyFunc <System.Single, System.Single, System.Single, System.Single, System.Int32, System.Int32, GameFramework.KdTreeObject[], System.Boolean> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.VisitTreeWithFunc(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 16
0
 static public int DeserializeItems(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 6)
         {
             ProtoBuf.Meta.TypeModel self = (ProtoBuf.Meta.TypeModel)checkSelf(l);
             System.IO.Stream        a1;
             checkType(l, 2, out a1);
             System.Type a2;
             checkType(l, 3, out a2);
             ProtoBuf.PrefixStyle a3;
             checkEnum(l, 4, out a3);
             System.Int32 a4;
             checkType(l, 5, out a4);
             ProtoBuf.Serializer.TypeResolver a5;
             LuaDelegation.checkDelegate(l, 6, out a5);
             var ret = self.DeserializeItems(a1, a2, a3, a4, a5);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 7)
         {
             ProtoBuf.Meta.TypeModel self = (ProtoBuf.Meta.TypeModel)checkSelf(l);
             System.IO.Stream        a1;
             checkType(l, 2, out a1);
             System.Type a2;
             checkType(l, 3, out a2);
             ProtoBuf.PrefixStyle a3;
             checkEnum(l, 4, out a3);
             System.Int32 a4;
             checkType(l, 5, out a4);
             ProtoBuf.Serializer.TypeResolver a5;
             LuaDelegation.checkDelegate(l, 6, out a5);
             ProtoBuf.SerializationContext a6;
             checkType(l, 7, out a6);
             var ret = self.DeserializeItems(a1, a2, a3, a4, a5, a6);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 17
0
 static public int RemoveListener(IntPtr l)
 {
     try {
         UnityEngine.UI.MaskableGraphic.CullStateChangedEvent self = (UnityEngine.UI.MaskableGraphic.CullStateChangedEvent)checkSelf(l);
         UnityEngine.Events.UnityAction <System.Boolean>      a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.RemoveListener(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int RemoveListener(IntPtr l)
 {
     try {
         UnityEngine.Events.UnityEvent  self = (UnityEngine.Events.UnityEvent)checkSelf(l);
         UnityEngine.Events.UnityAction a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.RemoveListener(a1);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Esempio n. 19
0
 static public int setDestroy(IntPtr l)
 {
     try {
         XGOIntKeyPool self = (XGOIntKeyPool)checkSelf(l);
         XGOIntKeyPool.XPoolObjDestroy a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.setDestroy(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 20
0
 static public int RemoveListener(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField.SubmitEvent          self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l);
         UnityEngine.Events.UnityAction <System.String> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.RemoveListener(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 21
0
 static public int TrueForAll(IntPtr l)
 {
     try {
         System.Collections.Generic.List <System.String> self = (System.Collections.Generic.List <System.String>)checkSelf(l);
         System.Predicate <System.String> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         var ret = self.TrueForAll(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ForEach(IntPtr l)
 {
     try {
         System.Collections.Generic.List <System.Int32> self = (System.Collections.Generic.List <System.Int32>)checkSelf(l);
         System.Action <System.Int32> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.ForEach(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int onInit(IntPtr l)
 {
     try {
         GoTweenCollectionConfig         self = (GoTweenCollectionConfig)checkSelf(l);
         System.Action <AbstractGoTween> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         var ret = self.onInit(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int UnregisterDirtyMaterialCallback(IntPtr l)
 {
     try {
         UnityEngine.UI.Graphic         self = (UnityEngine.UI.Graphic)checkSelf(l);
         UnityEngine.Events.UnityAction a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.UnregisterDirtyMaterialCallback(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int TrueForAll(IntPtr l)
 {
     try {
         System.Collections.Generic.List <UnityEngine.EventSystems.EventTrigger.Entry> self = (System.Collections.Generic.List <UnityEngine.EventSystems.EventTrigger.Entry>)checkSelf(l);
         System.Predicate <UnityEngine.EventSystems.EventTrigger.Entry> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         var ret = self.TrueForAll(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 26
0
 static public int RemoveListener(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.EventTrigger.TriggerEvent self = (UnityEngine.EventSystems.EventTrigger.TriggerEvent)checkSelf(l);
         UnityEngine.Events.UnityAction <UnityEngine.EventSystems.BaseEventData> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.RemoveListener(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 27
0
        // Token: 0x0600370D RID: 14093 RVA: 0x000F52B4 File Offset: 0x000F34B4
        public List <ConfigDataSkillInfo> GetTrainingTechSoldierSkillInfos(IConfigDataLoader configDataLoader, ConfigDataSoldierInfo soldierInfo, out int soldierSkillLevelUp)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_GetTrainingTechSoldierSkillInfosIConfigDataLoaderConfigDataSoldierInfoInt32__hotfix != null)
            {
                return(LuaDelegation.Lua_BlackJack_ProjectL_Battle_BattlePlayer_GetTrainingTechSoldierSkillInfos_IConfigDataLoader_ConfigDataSoldierInfo_Int32(this, this.m_GetTrainingTechSoldierSkillInfosIConfigDataLoaderConfigDataSoldierInfoInt32__hotfix, configDataLoader, soldierInfo, out soldierSkillLevelUp));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            List <ConfigDataSkillInfo> list = new List <ConfigDataSkillInfo>();

            soldierSkillLevelUp = 0;
            if (this.TrainingTechs == null || soldierInfo == null)
            {
                return(list);
            }
            foreach (BattlePlayerTrainingTech battlePlayerTrainingTech in this.TrainingTechs)
            {
                ConfigDataTrainingTechInfo trainingTechInfo = battlePlayerTrainingTech.TrainingTechInfo;
                if (!trainingTechInfo.IsSummon)
                {
                    if (trainingTechInfo.SoldierIDRelated.Contains(soldierInfo.ID) || trainingTechInfo.ArmyIDRelated.Contains(soldierInfo.Army_ID))
                    {
                        int num  = 0;
                        int num2 = 0;
                        while (num2 < battlePlayerTrainingTech.Level && num2 < trainingTechInfo.m_techLevelupInfo.Count)
                        {
                            ConfigDataTrainingTechLevelInfo configDataTrainingTechLevelInfo = trainingTechInfo.m_techLevelupInfo[num2];
                            if (configDataTrainingTechLevelInfo.SoldierSkillID != 0)
                            {
                                num = configDataTrainingTechLevelInfo.SoldierSkillID;
                            }
                            if (configDataTrainingTechLevelInfo.SoldierSkillLevelup > soldierSkillLevelUp)
                            {
                                soldierSkillLevelUp = configDataTrainingTechLevelInfo.SoldierSkillLevelup;
                            }
                            num2++;
                        }
                        if (num != 0)
                        {
                            ConfigDataSkillInfo configDataSkillInfo = configDataLoader.GetConfigDataSkillInfo(num);
                            if (configDataSkillInfo != null)
                            {
                                list.Add(configDataSkillInfo);
                            }
                        }
                    }
                }
            }
            return(list);
        }
Esempio n. 28
0
 static public int ctor_s(IntPtr l)
 {
     try {
         UnityEngine.WaitWhile        o;
         System.Func <System.Boolean> a1;
         LuaDelegation.checkDelegate(l, 1, out a1);
         o = new UnityEngine.WaitWhile(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 29
0
 static public int RemoveListener2_s(IntPtr l)
 {
     try {
         System.String a1;
         checkType(l, 1, out a1);
         Callback <System.Object> a2;
         LuaDelegation.checkDelegate(l, 2, out a2);
         API.RemoveListener2(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetLinkCallback(IntPtr l)
 {
     try {
         UnityEngine.UI.Text_Extend self = (UnityEngine.UI.Text_Extend)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         System.Action <System.String> a2;
         LuaDelegation.checkDelegate(l, 3, out a2);
         self.SetLinkCallback(a1, a2);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }