static void Initialize() { new GameObject("Manager", typeof(Toolbox)); LuaManager.Start(); LuaData.Start(); EventManager.OnApplicationQuit += LuaManager.OnApplicationQuit; }
public static object LuaToObject(object source) { if (source is LuaData) { LuaData data = (LuaData)source; return(data.LuaToObject()); } return(source); }
private void SetLuaTable <TKey>(LuaTable luaTable, TKey fieldName, LuaData luaData, LuaInjection luaInjection) { switch (luaInjection) { case LuaInjection.AnimationCurve: luaTable.Set(fieldName, luaData.animationCurve); break; case LuaInjection.Component: luaTable.Set(fieldName, luaData.unityObject); break; default: luaTable.Set(fieldName, luaData.unityObject); break; } }
public void OnAfterDeserialize() { luaDatas = null; var luaInjection = Injection; if (string.IsNullOrEmpty(luaInjection)) { return; } var selected = Enum.Parse(typeof(LuaInjection), luaInjection); switch (selected) { case LuaInjection.AnimationCurve: if (animationCurveValues != null) { luaDatas = new LuaData[animationCurveValues.Length]; for (int i = 0; i < animationCurveValues.Length; i++) { luaDatas[i] = new LuaData(); luaDatas[i].animationCurve = animationCurveValues[i]; } } break; default: if (unityObjectValues != null) { luaDatas = new LuaData[unityObjectValues.Length]; for (int i = 0; i < unityObjectValues.Length; i++) { luaDatas[i] = new LuaData(); luaDatas[i].unityObject = unityObjectValues[i]; } } break; } }