Esempio n. 1
0
 public static void BuildScriptBundle(string[] searchPaths)
 {
     List<string> children = new List<string>();
     foreach(string searchPath in searchPaths){
         string[] fd = System.IO.Directory.GetDirectories(searchPath);
         children.AddRange(fd);
     }
     LuaBuildConfig config = LuaBuildConfig.Instance;
     LuaAssetBundleBuilder builder = new LuaAssetBundleBuilder(config.availableCompilerPath);
     builder.Build("Assets/Output/LuaPlugins/"+platformName,children.ToArray(),config.buildTarget);
 }
Esempio n. 2
0
    public static void BuildScriptBundle(string[] searchPaths)
    {
        List <string> children = new List <string>();

        foreach (string searchPath in searchPaths)
        {
            string[] fd = System.IO.Directory.GetDirectories(searchPath);
            children.AddRange(fd);
        }
        LuaBuildConfig        config  = LuaBuildConfig.Instance;
        LuaAssetBundleBuilder builder = new LuaAssetBundleBuilder(config.availableCompilerPath);

        builder.Build("Assets/Output/LuaPlugins/" + platformName, children.ToArray(), config.buildTarget);
    }