// Use this for initialization void Start() { OnScreenUpperLeftCorner = UpperLeftCorner.GetComponent <RectTransform>().position; //Get the 2 locations OnScreenLowerRightCorner = LowerRightCorner.GetComponent <RectTransform>().position; controller = GameObject.Find("Controller").GetComponent <ControllerScript>(); onScreenSize = OnScreenLowerRightCorner - OnScreenUpperLeftCorner; //Calculate how much 1 pixel is in coordinates in the next couple of liens. deltaLatitude = lowerRightLatitude - upperLeftLatitude; deltaLongitude = lowerRightLongitude - upperLeftLongitude; deltaWidth = OnScreenLowerRightCorner.x - OnScreenUpperLeftCorner.x; deltaHeight = OnScreenLowerRightCorner.y - OnScreenUpperLeftCorner.y; pixelSize.x = (float)(deltaWidth / deltaLongitude); pixelSize.y = (float)(deltaHeight / deltaLatitude); controller = GameObject.Find("Controller").GetComponent <ControllerScript>(); for (int i = 0; i < controller.miniGPSDatabase.Length; i++) { if (controller.miniGPSDatabase[i] != null && controller.miniGPSDatabase[i] != "") { PlaceMarker(controller.miniGPSDatabase[i]); //Go through all the scanned stickers, and place a marker for each one of them. } } GPSLocation(); //Doesn't work because I don't even know why //PlaceMarker("52.360345 4.873639"); a test line. }
/// <summary> /// Creates a new flat object. /// </summary> /// <param name="position">Position of the object</param> /// <param name="azimuth">Azimuth</param> /// <param name="size">Size (width, lenght)</param> /// <param name="texture">Used texture</param> public FlatObject(PositionInTown position, double azimuth, Vector2 size, Texture2D texture) : base(position, azimuth, size) { this.texture = texture; vertices = new VertexPositionNormalTexture[4]; indexes = new short[6]; Vector2 textureUpperLeft = new Vector2(0.0f, 0.0f); Vector2 textureUpperRight = new Vector2(1.0f, 0.0f); Vector2 textureLowerLeft = new Vector2(0.0f, 1.0f); Vector2 textureLowerRight = new Vector2(1.0f, 1.0f); for (int i = 0; i < vertices.Length; i++) { vertices[i].Normal = Vector3.Up; } vertices[0].Position = LowerLeftCorner.ToVector3(verticalPosition); vertices[0].TextureCoordinate = textureLowerLeft; vertices[1].Position = UpperLeftCorner.ToVector3(verticalPosition); vertices[1].TextureCoordinate = textureUpperLeft; vertices[2].Position = LowerRightCorner.ToVector3(verticalPosition); vertices[2].TextureCoordinate = textureLowerRight; vertices[3].Position = UpperRightCorner.ToVector3(verticalPosition); vertices[3].TextureCoordinate = textureUpperRight; indexes[0] = 0; indexes[1] = 1; indexes[2] = 2; indexes[3] = 2; indexes[4] = 1; indexes[5] = 3; quadEffect = new BasicEffect(texture.GraphicsDevice); quadEffect.EnableDefaultLighting(); quadEffect.TextureEnabled = true; quadEffect.Texture = texture; }