/// <summary>
        /// Event that triggers when a shop needs to restock
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Item_LowStockReached(object sender, LowStockReachedEventArgs e)
        {
            // Logic to get a vehicle to simulate traveling to the shop
            Shop s = (Shop)sender;

            s.Stock = s.Capacity;
        }
Esempio n. 2
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 public int Sell(int demand)
 {
     if (demand > Stock)
     /// <param name="demand"></param>
     {
         demand = Stock;
     }
     this.stock -= demand;
     tempSold   += demand;
     if (Stock <= RestockAmount)
     {
         LowStockReachedEventArgs args = new LowStockReachedEventArgs();
         args.TimeReached = DateTime.Now;
         OnLowStockReached(args);
     }
     return(demand); //AMOUNT THAT HAS BEEN SOLD
 }
Esempio n. 3
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 /// <summary>
 /// Event that triggers when the stock is low
 /// </summary>
 /// <param name="e"></param>
 public virtual void OnLowStockReached(LowStockReachedEventArgs e)
 {
     LowStockReached?.Invoke(this, e);
 }