/// <summary> /// Called on drone position reception. Also dispatch a PositionEvent /// Don't forget to call the base method if you override this /// </summary> /// <param name="position">The position given by the Kalman Filter (In the Unity3d base).</param> protected void OnPosition(Vector3 position) { if (UseAsInput) // If used as input, apply a low pass filter to improve position accuracy, as delay is not as important { _realPosition = _positionEstimationLowPassFilter.AddValue(position); } else { _realPosition = position; } _realPositionChanged = true; if (PositionEvent != null) { PositionEvent(this, position); } }