// Use this for initialization
 void Start()
 {
     currentObj     = gameObject;
     gameViewer     = currentObj.transform.gameObject;
     originalPos    = new Vector3(0, 9, -29);
     camera         = GameObject.FindGameObjectWithTag("MainCamera");
     highHeatButton = GameObject.FindGameObjectWithTag("plusheat").GetComponent <HighHeatButton> ();
     lowHeatButton  = GameObject.FindGameObjectWithTag("minusheat").GetComponent <LowHeatButton> ();
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     currentObj    = gameObject;
     gameViewer    = currentObj.transform.gameObject;
     flames        = GameObject.FindGameObjectWithTag("flames");
     ps            = flames.GetComponent <ParticleSystem> ();
     flameshigh    = new Vector3(1, 1, 1);
     lowHeatButton = GameObject.FindGameObjectWithTag("minusheat").GetComponent <LowHeatButton> ();
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     currentObj = gameObject;
     gameViewer = currentObj.transform.gameObject;
     flames     = GameObject.FindGameObjectWithTag("flames");
     flamesoff  = new Vector3(0, 0, 0);
     StartCoroutine(OffBunsenBurner());
     highHeatButton = GameObject.FindGameObjectWithTag("plusheat").GetComponent <HighHeatButton> ();
     lowHeatButton  = GameObject.FindGameObjectWithTag("minusheat").GetComponent <LowHeatButton> ();
 }