public void JsonLowDataSet() { //Debug.Log(TextJsonDic.Count + " | " + file_count); if ((TextJsonDic.Count == file_count) && isLoad == false) { AssetDownLoad.instance.SetLocaclVersionInfo(); TextureDownLoad.instance.SetLocaclVersionInfo(); LowData.LoadLowDataALL(); isDownloadCheck = true; //TempUtil.StartCoroutine( JsonAllLoader() ); //if (!GameDefine.DownloadJson) // AssetDownLoad.instance.Local_LoadAssetFileCo(); } }
public void JsonLowDataSet() { Debug.Log(TextJsonDic.Count + " | " + file_count); if ((TextJsonDic.Count == file_count) && isLoad == false) { AssetDownLoad.instance.SetLocaclVersionInfo(); LowData.LoadLowDataALL(); isLoad = true; if (!GameDefine.DownloadJson) { AssetDownLoad.instance.Local_LoadAssetFileCo(); } } }