Esempio n. 1
0
 public void JsonLowDataSet()
 {
     //Debug.Log(TextJsonDic.Count + " | " + file_count);
     if ((TextJsonDic.Count == file_count) && isLoad == false)
     {
         AssetDownLoad.instance.SetLocaclVersionInfo();
         TextureDownLoad.instance.SetLocaclVersionInfo();
         LowData.LoadLowDataALL();
         isDownloadCheck = true;
         //TempUtil.StartCoroutine( JsonAllLoader() );
         //if (!GameDefine.DownloadJson)
         //    AssetDownLoad.instance.Local_LoadAssetFileCo();
     }
 }
Esempio n. 2
0
    public void JsonLowDataSet()
    {
        Debug.Log(TextJsonDic.Count + " | " + file_count);
        if ((TextJsonDic.Count == file_count) && isLoad == false)
        {
            AssetDownLoad.instance.SetLocaclVersionInfo();
            LowData.LoadLowDataALL();
            isLoad = true;

            if (!GameDefine.DownloadJson)
            {
                AssetDownLoad.instance.Local_LoadAssetFileCo();
            }
        }
    }