Esempio n. 1
0
        public void Handle(IGluonSession session, ShardShutdownRequest request)
        {
            //todo: how to handle partial shard shutdown?
            //if there are two separate cities, sure they can both shut down separately and the lot server will not need a "full" shutdown.
            //...assuming they dont want to upgrade the software! in this case, reconnecting to the upgraded city server without upgrading ourselves
            //could prove to be an issue!

            //just assume for now that lot servers are for a single shard each.
            var server = Kernel.Get <LotServer>();

            Lots.Shutdown().ContinueWith(x =>
            {
                if (x.Result)
                {
                    //shutdown complete. Send a response!
                    session.Write(new ShardShutdownCompleteResponse
                    {
                        ShardId = request.ShardId
                    });
                    server.Shutdown(); //actually shut down the server
                    server.SignalInternalShutdown(request.Type);
                }
                else
                {
                    //shutdown already started likely.
                }
            });
        }
Esempio n. 2
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        public override void Shutdown()
        {
            var task = Lots.Shutdown();

            task.Wait();
            LotLivenessTimer.Stop();
            base.Shutdown();
        }