Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     playerAnimator = GetComponent <Animator>();
     levelManager   = FindObjectOfType <LevelManager>();
     healthDisplay  = FindObjectOfType <HealthDisplay>();
     loseDetector   = FindObjectOfType <LoseDetector>();
     messager       = FindObjectOfType <GUIMessageManager>();
     playerSpawner  = FindObjectOfType <PlayerSpawner>();
     startPosition  = transform.position;
 }
Esempio n. 2
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 void Start()
 {
     decreasing = true;
     bar.SetActive(true);
     LoseDetector.lost = false;
     messager          = FindObjectOfType <GUIMessageManager>();
     winDetector       = FindObjectOfType <WinDetector>();
     loseDetector      = FindObjectOfType <LoseDetector>();
     centerBar.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, d);
     emptyTopPos = centerBar.transform.localPosition;
     if (color.Length > 0 && color.Length < 4)
     {
         SetColor(color[0]);
     }
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     levelManager = FindObjectOfType <LevelManager>();
     loseDetector = FindObjectOfType <LoseDetector>();
 }