public override string ToString() { string str = ""; str += Name.ToString(); str += Description.ToString(); str += Note0.ToString(); str += Lore.ToString(); for (int i = 0; i < abilitySpecials.Count(); i++) { str += abilitySpecials.ElementAt(i).ToString(); } return(str); }
public override string ToString() { string str = ""; str += Name.ToString(); str += Description.ToString(); if (Properties.Settings.Default.GenNote0Lore) { str += Note0.ToString(); str += Lore.ToString(); } for (int i = 0; i < abilitySpecials.Count(); i++) { str += abilitySpecials.ElementAt(i).ToString(); } return(str); }