Esempio n. 1
0
 public Lootstack modifyStack(ref Lootstack stk)
 {
     checkLevelCompletion();
     stk.stackValue = Mathf.FloorToInt((_levMan.score * LevelManager.GlobTuning.percentageLootStack));
     if (stk.stackValue == 0)
     {
         stk.Fade();
     }
     stk.transform.position = _levMan._player.transform.position;
     //		List<LinearStep> stpList = _levMan.proc._listSteps.Find( (LinearStep obj) => obj.ScoreCondition < stk.stackValue);
     return stk;
 }
Esempio n. 2
0
    void Setup()
    {
        if (GAMESTATE == GameEventManager.GameState.MainMenu)
        {
            GameEventManager.TriggerGameStart("LM");
        }
        Loot = tools.createStack();
        Loot.Setup(this);

        InvokeRepeating("updateTime", 0f, 0.01f);
        InvokeRepeating("UpdateScoreOverTime", 0f, 0.1f);

        GameEventManager.GameStart += GameStart;
        GameEventManager.GameOver += GameOver;
        GameEventManager.Respawn += Respawn;
        GameEventManager.EndGame += EndGame;
    }