/// <summary> /// update the game item category lists /// </summary> public void UpdateInventoryCategories() { Potions.Clear(); Weapons.Clear(); Treasure.Clear(); Loots.Clear(); foreach (var gameItemQuantity in _inventory) { if (gameItemQuantity.GameItem is Potion) { Potions.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Weapon) { Weapons.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Treasure) { Treasure.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Loot) { Loots.Add(gameItemQuantity); } } }
/* * 0 - Swordsman * 1 - revolver * */ private void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; playerCenter = GameObject.Find("Player center").transform; agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); eqManager = GameObject.FindGameObjectWithTag("Player").GetComponent <EQManager>(); loot = GameObject.Find("Loots").GetComponent <Loots>(); }
public void IncrementCargo(string name, int change) { if (change <= 0) { return; } if (!Loots.ContainsKey(name)) { Loots[name] = new Dictionary <string, int>(); } if (!Loots[name].ContainsKey(System)) { Loots[name][System] = change; } else { Loots[name][System] += change; } }
public void AddLoot(string itemName, int stackSize, bool precious) { ItemsCollected++; if (precious) { PreciousItemsLooted++; } if (Loots.Count > 10) { Loots.RemoveAt(0); } if (stackSize > 1) { Loots.Add(string.Format("{0} ({1})", itemName, stackSize)); } else { Loots.Add(itemName); } }
public CornuConfig() { // Animals Animals.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/animals/chicken.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); Animals.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/animals/horse.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); Animals.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/animals/boar.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); Animals.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/animals/stag.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); Animals.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/animals/wolf.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); Animals.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/animals/bear.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); // Ore nodes Ores.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); Ores.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); Ores.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", Min = -1, Max = -1, IgnoreIrridiated = true }); // Silver barrels Loots.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", Min = -1, Max = -1, IgnoreIrridiated = true, DeleteEmtpy = false }); // Brown barrels Loots.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", Min = -1, Max = -1, IgnoreIrridiated = true, DeleteEmtpy = false }); // Oil Drums Loots.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/radtown/oil_barrel.prefab", Min = -1, Max = -1, IgnoreIrridiated = true, DeleteEmtpy = false }); // Trashcans Loots.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/radtown/loot_trash.prefab", Min = -1, Max = -1, IgnoreIrridiated = true, DeleteEmtpy = false }); // Trash piles (food) Loots.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", Min = -1, Max = -1, IgnoreIrridiated = true, DeleteEmtpy = false }); // Weapon crates Loots.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/radtown/crate_normal.prefab", Min = -1, Max = -1, IgnoreIrridiated = true, DeleteEmtpy = false }); // Box crates Loots.Add(new CornuConfigItem { Prefab = "assets/bundled/prefabs/radtown/crate_normal_2.prefab", Min = -1, Max = -1, IgnoreIrridiated = true, DeleteEmtpy = false }); }