Esempio n. 1
0
    private void OnLevelLoaded(GameLevelLoaded data)
    {
        LevelManager levelManager = WPFMonoBehaviour.levelManager;

        if (levelManager != null && levelManager.CurrentGameMode is BaseGameMode && !levelManager.m_sandbox && !levelManager.m_raceLevel)
        {
            int index = 0;
            if (this.IsDailyChallenge(data.episodeIndex, data.levelIndex, out index) && !this.dailyChallenges[index].collected)
            {
                DailyLevel daily = Singleton <GameManager> .instance.gameData.m_dailyChallengeData.GetDaily(this.dailyChallenges[index].DailyKey);

                Vector3 position;
                if (daily != null && daily.GetPosition(this.dailyChallenges[index].positionIndex, out position))
                {
                    GameObject gameObject  = WPFMonoBehaviour.gameData.m_lootCrates[(int)this.TodaysLootCrate(index)];
                    GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(gameObject, position, Quaternion.identity);
                    LootCrate  component   = gameObject2.GetComponent <LootCrate>();
                    LootCrate  lootCrate   = component;
                    lootCrate.OnCollect = (Action)Delegate.Combine(lootCrate.OnCollect, new Action(delegate()
                    {
                        this.OnDailyRewardCollected(index);
                    }));
                    LootCrate lootCrate2 = component;
                    lootCrate2.RewardExperience = (Func <int>)Delegate.Combine(lootCrate2.RewardExperience, new Func <int>(this.RewardExperience));
                    component.SetAnalyticData(index, this.dailyChallenges[index].adRevealed);
                    this.dailyChallenges[index].revealed = true;
                    UnityEngine.Debug.LogWarning("Instantiated " + gameObject.name + " at position " + position.ToString());
                }
            }
        }
    }