Esempio n. 1
0
    public void OnLootItemClicked(LootContainer container, Storable item, GameObject slot)
    {
        var unit = Game.player.GetComponent <Unit>();

        if (unit.storage.inventory.Count + 1 < unit.storage.inventorySize)
        {
            unit.storage.inventory.Add(item);
            container.loot.Remove(item);
            DestroyImmediate(slot);
        }
        if (container.loot.Count == 0)
        {
            container.isActive = false;
            container.Highlight(false);
            OnCloseLootWindowClicked();
        }
        UI.Hide("ItemDescription");
    }