public void decreaseLives() { lives -= 1; updateLives(); if (lives == 0) { GameObject parent = UICamera.first.transform.parent.gameObject; GameObject obj = NGUITools.AddChild(parent, loosePrefab); LoosePopup popup = obj.GetComponent <LoosePopup>(); } }
public void onRabitDeath(GameObject rabit) { if (LivesController.current != null) { LivesController.current.onRabitDeath(); } if (SceneManager.GetActiveScene().name == "LevelSelect" || LivesController.current.livesLeft > 0) { //При смерті кролика повертаємо на початкову позицію rabit.transform.position = this.startingPosition; } else { coins = 0; //Знайти батьківський елемент GameObject parent = UICamera.first.transform.parent.gameObject; //Створити Prefab GameObject obj = NGUITools.AddChild(parent, loosePopupPrefab); LoosePopup loosePopup = obj.GetComponent <LoosePopup> (); } }