/// <summary>plays a looping sound from the specified source object (or "none"), with the specified scale.</summary> public void sound_looping_start(LoopingSoundTag looping_sound, IGameObject entity, float real) { }
/// <summary>stops the specified looping sound.</summary> public void sound_looping_stop(LoopingSoundTag looping_sound) { }
/// <summary>enables or disables the alternate loop/alternate end for a looping sound.</summary> public void sound_looping_set_alternate(LoopingSoundTag looping_sound, bool boolean) { }