Esempio n. 1
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 /// <summary>plays a looping sound from the specified source object (or "none"), with the specified scale.</summary>
 public void sound_looping_start(LoopingSoundTag looping_sound, IGameObject entity, float real)
 {
 }
Esempio n. 2
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 /// <summary>stops the specified looping sound.</summary>
 public void sound_looping_stop(LoopingSoundTag looping_sound)
 {
 }
Esempio n. 3
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 /// <summary>enables or disables the alternate loop/alternate end for a looping sound.</summary>
 public void sound_looping_set_alternate(LoopingSoundTag looping_sound, bool boolean)
 {
 }