public override void OnPlayerAttached(Player player) { if (!extingusherPtx.IsLoaded) { extingusherPtx.Load(); } base.OnPlayerAttached(player); }
public void StartFx(float scale) { if (!_ptfx.IsLoaded) { _ptfx.Load(); } _ptfx.Start(this, scale); _ptfx.Colour = System.Drawing.Color.Black; }
public void StartFx(float scale) { if (!_ptfx.IsLoaded) { _ptfx.Load(); } _ptfx.Start(this, scale); // _ptfx.Alpha = 0.5f; }
public void StartFX() { if (!ptfx.IsLoaded) { ptfx.Load(); } ptfx.Start(new Prop(Handle), 2.4f); tickTime = Game.GameTime + 800; timerActive = true; }