Esempio n. 1
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    // 切换世界
    public void SwitchWorld(Loop.WorldName targetWorld)
    {
        Debug.Log("-- Func : Observer.SwitchWorld --");

        _currentPlayer.DisableInput();

        StartCoroutine(WaitAndSwitchWorld(targetWorld, Loop.WorldConstants.TIME_BEFORE_SWITCH));
    }
Esempio n. 2
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    // 角色转移到特定名字的世界
    public void MoveToWorld(Loop.WorldName name)
    {
        Loop.World sourceWorld = Loop.WorldManager.GetPrevWorld();
        Debug.Log("Source WorldPos : " + sourceWorld.WorldPos);
        Loop.World targetWorld = Loop.WorldManager.GetWorld(name);
        Debug.Log("Target WorldPos: " + targetWorld.WorldPos);

        transform.Translate(targetWorld.WorldPos - sourceWorld.WorldPos, Space.World);
    }
Esempio n. 3
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    // 等待特定秒数以后开始切换
    private IEnumerator WaitAndSwitchWorld(Loop.WorldName targetWorld, float seconds)
    {
        Debug.Log("Switch world after " + seconds + " seconds...");

        yield return(new WaitForSeconds(seconds));

        Loop.WorldManager.SwitchToWorld(targetWorld);
        _currentPlayer.SwitchToWorld(targetWorld);
        Loop.CameraManager.SwitchWorldCamera(targetWorld);

        StartCoroutine(WaitToInput(Loop.WorldConstants.TIME_AFTER_SWITCH));
    }