Esempio n. 1
0
        private static void Render()
        {
            Terminal.Clear();
            Terminal.Layer(1);

            if (Player != null)
            {
                Map.Draw(_mapLayer);
                MessageHandler.Draw(_messageLayer);
                StatPanel.Draw(_statLayer);

                if (ShowInfo)
                {
                    InfoPanel.Draw(_leftLayer);
                }
                else
                {
                    LookPanel.Draw(_leftLayer);
                }

                if (ShowEquip)
                {
                    Player.Equipment.Draw(_rightLayer);
                }
                else
                {
                    Player.Inventory.Draw(_rightLayer);
                }
            }

            StateHandler.Draw();
            Animations.Draw();

            Terminal.Refresh();
        }
Esempio n. 2
0
        public Option <ICommand> HandleMouseInput(int x, int y, bool leftClick, bool rightClick)
        {
            Loc  pos     = new Loc(x, y);
            Tile current = Game.Map.Field[pos];

            if (!current.IsExplored || current.IsWall)
            {
                return(Option.None <ICommand>());
            }

            foreach (LocCost next in Game.Map.GetPathToPlayer(pos).Reverse())
            {
                if (Game.Map.Field[next.Loc].IsExplored)
                {
                    Game.Overlay.Set(next.Loc.X, next.Loc.Y, Colors.Path);
                }
            }

            Game.Overlay.Set(pos.X, pos.Y, Colors.Cursor);

            if (current.IsVisible)
            {
                Game.Map.GetItem(pos).MatchSome(LookPanel.DisplayItem);
                Game.Map.GetActor(pos).MatchSome(LookPanel.DisplayActor);
            }
            else
            {
                LookPanel.Clear();
            }

            LookPanel.DisplayTerrain(current);

            return(Option.None <ICommand>());
        }