Esempio n. 1
0
    public void SaveAppearanceDetails()
    {
        LookConfig savedAppearance = new LookConfig();

        savedAppearance.bodyType   = myConfig.bodyType;
        savedAppearance.hairStyle  = myConfig.hairStyle;
        savedAppearance.hairColour = myConfig.hairColour;
        savedAppearance.skinColour = myConfig.skinColour;
        savedAppearance.shirtStyle = myConfig.shirtStyle;
    }
Esempio n. 2
0
 public void Start()
 {
     myConfig = new LookConfig()
     {
         bodyType   = bodyTypes[0],
         hairStyle  = hairStyles[0],
         hairColour = hairColours[0],
         skinColour = skinTones[0],
         shirtStyle = shirtStyles[0]
     };
 }
Esempio n. 3
0
    public void ApplyChanges(LookConfig myConfig, BodyPart details)
    {
        switch (details)
        {
        case BodyPart.Body:
        {
            body.GetComponent <SkinnedMeshRenderer>().sharedMesh = myConfig.bodyType;
            break;
        }

        case BodyPart.ShirtTexture:
        {
            body.GetComponent <SkinnedMeshRenderer>().material.mainTexture = myConfig.shirtStyle;
            break;
        }

        case BodyPart.SkinColor:
        {
            head.GetComponent <SkinnedMeshRenderer>().material.color = myConfig.skinColour;
            break;
        }

        case BodyPart.Hair:
        {
            foreach (Transform t in hair.transform)
            {
                Destroy(t.gameObject);
            }

            var hairGO = Instantiate(myConfig.hairStyle, hair.transform, false);

            foreach (MeshRenderer mesh in hair.GetComponentsInChildren <MeshRenderer>())
            {
                mesh.material.color = myConfig.hairColour;
            }
            break;
        }
        }
    }