Esempio n. 1
0
    public void UpdateChannel(ref LongbowInstanceData Data, ref LongbowSessionData Session)
    {
        uCursorLeft = Console.CursorLeft;
        uCursorTop  = Console.CursorTop;
        bool ReloadChannel = false;

        //int thingy;
        WebClient     Client = new WebClient();
        LongbowServer Server = new LongbowServer();

        while (true)
        {
            Thread.Sleep(5000);
            //thingy = Data.ChannelBuffer.Count() - 2;

            for (int i = 0; i < Data.ChannelBuffer.Count; i++)
            {
                if (!ReloadChannel)
                {
                    Tools.DrawChat(Data.ChannelBuffer, Data.TemporaryBuffer);
                    Tools.DrawInput(ref Data);
                    ReloadChannel = true;
                    break;
                }

                if (Data.ChannelBuffer.Count > Data.ChannelBuffer_Last.Count)
                {
                    Tools.DrawChat(Data.ChannelBuffer, Data.TemporaryBuffer);
                    Tools.DrawInput(ref Data);
                    break;
                }

                if (Data.ChannelBuffer[i] != Data.ChannelBuffer_Last[i])
                {
                    Tools.DrawChat(Data.ChannelBuffer, Data.TemporaryBuffer);
                    Tools.DrawInput(ref Data);
                    break;
                }
            }


            //Console.WriteLine("\n\n"+Data.ChannelBuffer[thingy]);
            Server.GetNewPosts(Data, Session, Client);
        }
    }
Esempio n. 2
0
    public static void Main(string[] args)
    {
        string username    = "";
        bool   askusername = false;

        LongbowToolkit      Tools   = new LongbowToolkit();
        LongbowInstanceData Data    = new LongbowInstanceData();
        LongbowSessionData  Session = new LongbowSessionData();
        LongbowServer       Server  = new LongbowServer();

        Console.WriteLine(LongbowCore.init_text);
        WebClient fetch = new WebClient();


        if (args.Length > 0)
        {
            Session.Login = args[0];
            if (Session.Login.Length < 3)
            {
                Console.WriteLine("Invalid username. Please try again.");
                askusername = true;
            }
        }
        else
        {
            askusername = true;
        }

        if (askusername)
        {
            Console.WriteLine("Username:"******"Attempting to log in as " + Session.Login + "...\nPassword: "******"password="******"&username="******"application/x-www-form-urlencoded";

        //define our variables
        string data        = string.Empty;
        string games_count = string.Empty;
        string lberror     = string.Empty;

        string[]      game_entry        = new string[2];
        int           gameselection_int = 0;
        int           chat_slice        = 0;
        List <string> games_names       = new List <string>();
        List <string> games_ids         = new List <string>();

        string channel_line = string.Empty;

        //end variables

        data = fetch.UploadString(api_url, parameters);
        XmlDocument xml = new XmlDocument();

        try {
            xml.LoadXml(data);
        }
        catch (Exception Ex)
        {
            Console.WriteLine("An unexpected response was received from the server. Is Longbow-CLI up to date?\n\nResponse: " + data);
            Environment.Exit(0);
        }

        XmlNodeList xnList = xml.SelectNodes("/root/error");

        foreach (XmlNode xn in xnList)
        {
            lberror = xn["text"].InnerText;
            if (lberror.Length > 0)
            {
                Console.WriteLine(lberror);
                Environment.Exit(0);
            }
        }


        //Console.WriteLine(data);
        xnList = xml.SelectNodes("/root/session");

        foreach (XmlNode xn in xnList)
        {
            Session.SessionID = xn["luxSession"].InnerText;
            Session.Login     = xn["luxLogin"].InnerText;
        }


        xnList = xml.SelectNodes("/root");

        foreach (XmlNode xn in xnList)
        {
            games_count = xn["games_count"].InnerText;
        }

        xnList = xml.SelectNodes("/root/games/item");

        foreach (XmlNode xn in xnList)
        {
            game_entry[0] = xn["gameid"].InnerText;
            game_entry[1] = xn["gamename"].InnerText;
            games_ids.Add(game_entry[0]);
            games_names.Add(game_entry[1]);
        }



        //XDocument doc = XDocument.Parse(data);

        //var session = doc.Root.Elements("session").Elements("luxSession").Select(element=>element.Value).ToList();
        //var gamescount = doc.Root.Elements("games_count").Select(element=>element.Value).ToList();

        //foreach(string value in gamescount){	Console.WriteLine(value); }
        //foreach(string value in session){	Console.WriteLine(value); }


        Console.WriteLine("\n\n\n\n\n\n\n\n\nLogged in as: {1} Games total: {0}", games_count, Session.Login);
        Tools.DrawDivider();
        for (int i = 0; i < games_ids.Count(); i++)
        {
            Console.WriteLine("> " + (i + 1) + "	(ID: "+ games_ids[i] + ")  	" + Tools.StripSlashes(games_names[i]));
        }

        Console.WriteLine("\n\nPlease enter the number (not ID) of the game you wish to join.");

        string gameselection = "";
        bool   ChoseGame     = false;

        while (!ChoseGame)
        {
            gameselection = Console.ReadLine();
            try {
                gameselection_int = Convert.ToInt32(gameselection) - 1;                 //fencepost!
            } catch (FormatException e) {
                Console.WriteLine("That is not a number.");
            } finally {
                if (gameselection_int > games_ids.Count() || gameselection_int == -1)
                {
                    Console.WriteLine("Not a valid game! Try again.");
                }
                else
                {
                    ChoseGame = true;
                }
            }
        }

        Data.ChannelID   = Convert.ToInt32(games_ids[gameselection_int]);
        Data.ChannelName = games_names[gameselection_int];

        Console.WriteLine("Joining \"{0}\".\n", games_names[gameselection_int]);
        Tools.DrawDivider();


        //being lazy and plunking down the connection code here again

        parameters = "session=" + Session.SessionID + "&username="******"&chatinit=" + games_ids[gameselection_int];
        fetch.Headers[HttpRequestHeader.ContentType] = "application/x-www-form-urlencoded";
        data = fetch.UploadString(api_url, parameters);
        //Console.WriteLine(api_url+"?"+parameters);
        //return;


        xml.LoadXml(data);

        xnList = xml.SelectNodes("/root/item");

        string curtext = string.Empty;

        foreach (XmlNode xn in xnList)
        {
            if (xn["editedcontent"].InnerText.Length > 0)
            {
                curtext = xn["editedcontent"].InnerText;
            }
            else
            {
                curtext = xn["content"].InnerText;
            }

            Data.LastPost = xn["timestamp"].InnerText;

            channel_line = xn["username"].InnerText + ": " + Tools.StripSlashes(curtext);

            if (xn["band"].InnerText == "3")
            {
                channel_line = "(OOC) " + channel_line;
            }

            channel_line = HttpUtility.HtmlDecode(channel_line);

            Data.ChannelBuffer.Add(channel_line);
        }

        //render the screen manually the first time
        Tools.DrawChat(Data.ChannelBuffer, Data.TemporaryBuffer);
        Tools.DrawInput(ref Data);

        //MAIN LOOP BEGIN
        bool loop = true;
        LongbowWorkerThread Worker = new LongbowWorkerThread();

        //Thread w = new Thread(Worker.UpdateChannel);
        //w.Start(Data.ChannelBuffer);
        ThreadPool.QueueUserWorkItem(o => Worker.UpdateChannel(ref Data, ref Session));
        ThreadPool.QueueUserWorkItem(o => Worker.ProcessPostQueue(ref Data, ref Session));

        ConsoleKeyInfo inText;
        int            uCursorTop;
        int            uCursorLeft;
        int            ExcerptSize;
        string         LeftBuffer;
        string         RightBuffer;

        Data.vCursorPos = 2;
        Data.vBufferPos = 0;
        Data.ChatPrev.Add("");

        //sConsole.Write("> "+Data.ChatCurrent+" ");
        Console.SetCursorPosition(2, Console.CursorTop);

        while (loop)
        {
            uCursorLeft = Console.CursorLeft;
            uCursorTop  = Console.CursorTop;

            inText = Console.ReadKey();


            if (inText.Key == ConsoleKey.Backspace)
            {
                if (uCursorLeft > 2)
                {
                    Console.SetCursorPosition(uCursorLeft - 1, uCursorTop);
                    LeftBuffer       = Data.ChatCurrent.Substring(0, Data.vCursorPos - 2);
                    RightBuffer      = Data.ChatCurrent.Substring(Data.vCursorPos - 2);
                    Data.ChatCurrent = LeftBuffer.Substring(0, LeftBuffer.Length - 1) + RightBuffer;
                    Console.Write(" " + uCursorLeft);
                    Data.vCursorPos--;
                }

                Tools.DrawInput(ref Data);
            }
            else if (inText.Key == ConsoleKey.Enter)
            {
                Console.WriteLine(Session.Login + ": " + Data.ChatCurrent);
                Data.TemporaryBuffer.Add(Session.Login + ": " + Data.ChatCurrent);
                Tools.QueueNewPost(ref Data, Data.ChatCurrent);
                Data.ChatPrev.Add(Data.ChatCurrent);
                Data.ChatCurrent = "";
                if (Data.ChatPrev[0].Length > 7)
                {
                    Data.ChatPrev.Add(Data.ChatPrev[0]);
                }
                Data.ChatPrev[0] = "";
                Data.vCursorPos  = 2;
                Data.vBufferPos  = 0;
                ThreadPool.QueueUserWorkItem(o => Worker.UpdateChannel(ref Data, ref Session));
                Tools.DrawChat(Data.ChannelBuffer, Data.TemporaryBuffer);
                Tools.DrawInput(ref Data);
            }
            else if (inText.Key == ConsoleKey.LeftArrow || inText.Key == ConsoleKey.RightArrow)
            {
                if (inText.Key == ConsoleKey.LeftArrow)
                {
                    if (Data.vCursorPos > 2)
                    {
                        Console.SetCursorPosition(Console.CursorLeft - 1, uCursorTop);
                        Data.vCursorPos--;
                    }

                    Data.vCursorVelocity = -1;
                }
                else
                {
                    if (Data.vCursorPos < Data.ChatCurrent.Length + 2)
                    {
                        Console.SetCursorPosition(uCursorLeft + 2, uCursorTop);
                        Data.vCursorPos++;
                    }

                    Data.vCursorVelocity = 1;
                }

                Tools.DrawInput(ref Data);
            }
            else if (inText.Key == ConsoleKey.UpArrow || inText.Key == ConsoleKey.DownArrow)
            {
                Data.vCursorPos = 2;
                if (inText.Key == ConsoleKey.UpArrow)
                {
                    if (Data.vBufferPos == 0)
                    {
                        Data.ChatPrev[0] = Data.ChatCurrent;
                    }

                    if (Data.vBufferPos < Data.ChatPrev.Count - 1)
                    {
                        Data.vBufferPos++;
                        Data.ChatCurrent = Data.ChatPrev[Data.ChatPrev.Count - Data.vBufferPos];
                    }
                }
                else
                {
                    if (Data.vBufferPos > 0)
                    {
                        Data.vBufferPos--;
                        Data.ChatCurrent = Data.ChatPrev[Data.ChatPrev.Count - Data.vBufferPos - 1];
                    }
                    else if (Data.vBufferPos == 0)
                    {
                        Data.ChatCurrent = Data.ChatPrev[0];
                    }
                }

                Data.vCursorPos = Data.ChatCurrent.Length + 2;

                Tools.DrawInput(ref Data);
            }
            else                 //Process it as chantext input

            //Console.Write(inText.KeyChar);
            //Data.ChatCurrent = Data.ChatCurrent.Substring(0,Data.ChatCurrent.Length-1);
            {
                LeftBuffer       = Data.ChatCurrent.Substring(0, Data.vCursorPos - 2);
                RightBuffer      = Data.ChatCurrent.Substring(Data.vCursorPos - 2);
                Data.ChatCurrent = LeftBuffer + inText.KeyChar + RightBuffer;

                //Data.ChatCurrent = Data.ChatCurrent + inText.KeyChar;
                Data.vCursorPos++;

                Tools.DrawInput(ref Data);
            }
        }
    }